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Angles & Positions not patching


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Posted

A tong mod I am using functions properly, but breaks position and angles of ingots and crucibles being held.

using .tfedit I can manually fix the issue. Ingots seem to work fine, but the Crucible changes aren't applied when reloading.

the file for ingots targets:
"file": "game:itemtypes/resource/ingot"
&
"path": "/attributes/onTongTransform/translation/x"

the file for the crucible targets:
"file": "game:blocktypes/clay/crucible"
"path": "/attributesByType/crucible-burned/onTongTransform/translation/x"

I'm wondering if the crucible file is simply targeting the wrong source due to an update or something. I noticed that ingots are an itemtype while the crucible is a blocktype.
Any ideas?

  • Solution
Posted (edited)

Solution:

game:blocktypes/clay/crucible no longer exists. the new directories are game:blocktypes/clay/fired/crucible & game:blocktypes/clay/raw/crucible. Changing the "file": to the correct field is part one.

The second issue is the path. Within the crucible file [assests\survival\blocktypes\clay\fired\crucible.json] are different attribute types, but we do not need to target those. This was a decision made by the mod author. Changing the path to simply target "attributes" solves the issue.
example: "path": "/attributes/onTongTransform/translation/z"

Edited by eXistential Warlock
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