eXistential Warlock Posted December 15, 2025 Report Posted December 15, 2025 A tong mod I am using functions properly, but breaks position and angles of ingots and crucibles being held. using .tfedit I can manually fix the issue. Ingots seem to work fine, but the Crucible changes aren't applied when reloading. the file for ingots targets: "file": "game:itemtypes/resource/ingot" & "path": "/attributes/onTongTransform/translation/x" the file for the crucible targets: "file": "game:blocktypes/clay/crucible" "path": "/attributesByType/crucible-burned/onTongTransform/translation/x" I'm wondering if the crucible file is simply targeting the wrong source due to an update or something. I noticed that ingots are an itemtype while the crucible is a blocktype. Any ideas?
Solution eXistential Warlock Posted December 15, 2025 Author Solution Report Posted December 15, 2025 (edited) Solution: game:blocktypes/clay/crucible no longer exists. the new directories are game:blocktypes/clay/fired/crucible & game:blocktypes/clay/raw/crucible. Changing the "file": to the correct field is part one. The second issue is the path. Within the crucible file [assests\survival\blocktypes\clay\fired\crucible.json] are different attribute types, but we do not need to target those. This was a decision made by the mod author. Changing the path to simply target "attributes" solves the issue. example: "path": "/attributes/onTongTransform/translation/z" Edited December 16, 2025 by eXistential Warlock 1
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