Micah Holmes Posted January 7 Report Posted January 7 Working/experimenting with creating a bug farm. Trying to use crop as a test. i"m getting this error currently in my log: 6.1.2026 21:13:35 [Warning] Failed resolving a blocks blockdrop or smeltedstack with code game:termitemound-large in Dry Transition stack of Block craftsmanship:crop-termite-2 code: { code: "craftsmanship:crop", class: "BlockCrop", behaviors: [{name: "Unstable"}], variantgroups: [ { code: "type", states: ["termite" ] }, { code: "stage", states: ["1", "2" ] } ], creativeinventory: { "general": ["*"], "items": ["*"] }, renderpass: "OpaqueNoCull", shapeByType: { "*termite*": { base: "block/crop/bug-farm/termite/stage{stage}" } }, texturesByType: { "*termite-1": { "material": { "base": "block/weakclay" } }, "*termite-2": { "material": { "base": "block/weakclay" } } }, blockmaterial: "Plant", faceCullMode: "NeverCull", randomizeRotations: true, attributes: { foodTagsByType: { "*-1": ["nibbleCrop"], "*-2": ["nibbleCrop"] }, butterflyFeedByType: { "*-1": false, "*-2": false }, beeFeedByType: { "*-1": false, "*-2": false }, sitHeight: 0.9, tickGrowthProbability: 0.05, handbook: { include: true } }, sideopaque: { all: false }, sidesolid: { all: false }, replaceable: 3000, lightAbsorption: 0, resistance: 0.5, sounds: { place: "game:block/plant", break: "game:block/plant", hit: "game:block/plant" }, rainPermeable: false, /*dropsByType: { "*corn-10": [ { type: "item", code: "seeds-corn", quantity: { avg: 4,var: 6 } }, { type: "item", code: "grain-corn", quantity: { avg: 25, var: 8 } } ], "*": [ { type: "item", code: "seeds-corn", quantity: { avg: 4 } } ] },*/ transitionablePropsByType: { "crop-termite-2": [{ type: "Dry", freshHours: { avg: 0 }, transitionHours: { avg: 1 }, transitionedStack: { type: "block", code: "game:termitemound-large" }, transitionRatio: 1 }] }, cropProps: { // Common rates of nutrients to be applied are 50 to 60 lb/acre N, 25 lb/acre P2O5 and 30 lb/acre K2O. - http://www.heirloom-organics.com/guide/va/guidetogrowingspelt.html requiredNutrient: "N", nutrientConsumption: 40, growthStages: 2, totalGrowthMonths: 0.01 }, collisionbox: null, selectionbox: { x1: 0.0625, y1: 0, z1: 0.0625, x2: 0.9375, y2: 0.25, z2: 0.9375 }, materialDensity: 200, combustibleProps: { burnTemperature: 600, burnDuration: 10, }, frostable: true } FYI I know the idea is a little weird lol Romans use to grow grubs and eat them. So i'm working on building a system similar. Anyway, current issue is its not transitioning from crop to block.
Solution Micah Holmes Posted January 7 Author Solution Report Posted January 7 Well I dont think it likes the Dry code so I removed it. No issues
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