Nymous Posted January 9 Report Posted January 9 Or give us some way to grow them indoors, but spawn mobs when they're picked. Something along those lines. I DO actually like weathering the storms from my nice, safe base, but I get that that's not for everyone. Another thing that might be fun is giving us some reason to snipe those pesky bowthorns from arrow holes or crenellations during a storm and harvest the corpses afterward. It could be tricky to balance making it rewarding without incentivizing mob farm design though. Or there could be a chance for random encounters during a temporal storm, with some being outside-only... one could include a trader with lots of great stuff. What I'd really love more than anything else is some kind of Minecolonies setup: I really miss Illusion of Gaia and Act Raiser, etc... and if there were hooks for modders to have an LLM generate dialogue and such for the villagers that would be magnificent. Keeping your villagers alive would be a good reason to worry about and have something to do during temporal storms. They ought to return home when one is approaching (Maybe make some sort of town bell that will ring and summon them all indoors)... 1
PoisonedPawn777 Posted January 9 Report Posted January 9 I really hope they don't add a mechanic that requires me to interact with temporal storms in a specific way. Any mechanic that includes destruction of blocks, threatening livestock, threatening NPCs etc... It would only drive me to leave my base and anything I don't want to lose to go battle through the storm somewhere else. I enjoy the storms and would be happy to see them improved upon, but forcing player interaction or bad things happen isn't the way to go. Honestly, I think the best way to improve storms is to improve the manner with which the rust monsters interact with the player. Having a bit more depth to enemy actions other than beeline for the player would be a welcome change. 1
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