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PoisonedPawn777

Vintarian
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Copper Caster

Copper Caster (5/9)

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Community Answers

  1. If you aren't going to hunt or keep livestock then yes, it won't be a particularly plentiful resource for you. I've usually got a couple stacks laying around by years end, this also comes with the experience of knowing what I want to use it for. As for oil lamps and lamellar, I rarely bother with either save maybe one lamp as an early game waterproof light source. Wood lamellar isn't worth the resources when compared to improvised in my opinion.
  2. Fairly easily if you have access to a cooking pot. Allows me to turn one wolf or a few foxes into 4-6 fish, tend to get on average 3 fish meat per catch. One afternoon of work and you've got food for 3-4 days.
  3. I've always just used packed dirt around pumpkins, problem solved.
  4. How long do you spend looking and how far do you go? I almost always accidentally stumble over at least 1-3 deposits on my first day while gathering supplies. I can't remember the last normal seed I started that I didn't have clay firing during the first night.
  5. There are changes as of 1.22 in that everything heats up relative to stack size now but once you've heated the whole stack the temp shouldn't reset back to 0. If it is you've either found a bug or have mod interference. I personally think the change is a bit harsh, but you shouldn't be burning 6 black coal for every single flint. I believe you can fire flint in a bloomery, just cook enough for your first bloomery in the firepit and then use the bloomery. Not ideal, but a workaround if you're having issues.
  6. The nerf to spears was 100% necessary, even with the nerf I would argue it's the weapon of choice in most situations. Machine gunning spears at an onrushing enemy if neither realistic nor good gameplay. It takes time to throw a spear with any real force, and my seraph can launch them off his backfoot. Not to mention the fact that I can quench iron+ spearheads keeping them comparable to the falx in late game, can't quench arrowheads. I still carry bows and a falx for situational purposes, but the spear is the everyday go to.
  7. I'd be happy to see smaller scale changes to progression; I usually have access to both copper and tin within a few days. Copper is however very useful beyond the copper age though so that doesn't bother me. Iron can be acquired early but usually at the cost of not doing other things. Considering the forging updates in 1.22, I'd suggest the iron age has already been spaced out a bit from the bronze age albeit the iron age is much stronger now than before. I'd find it quite frustrating to be cramped into the confines of a specific skill or tech tree, I want to have freedom in progression. Now, I've never played multiplayer, I can imagine that makes progression quite a bit faster and easier, but the focus of balance in the game should always be centered around the single player experience. There are mods that add skill trees and the like which may be worth a look for you!
  8. I believe there is a link towards the bottom of the main wiki page. I've never personally looked into it beyond that.
  9. Bauxite is your only issue there as ores don't spawn in bauxite. Limestone will generate malachite instead of copper, smelts into the same thing. Outside of that, deep copper can spawn anywhere as the base layers of the world will be one of andesite, granite, peridotite or basalt. Doesn't mean it is there, but it can spawn there. I find claystone to be one of the hardest to notice surface copper as the texture blends in a bit, the copper color stands out a lot more in the darker or white stones. Basalt is one of my preferred spawns. Sidenote on the wiki, it is volunteer run and often has outdated info due to that. It's also entirely possible that what you've come across is just a longstanding bug rather than intention.
  10. I'm not sure how that mechanic would do anything other than make me leave my base during temporal storms. Why risk anything important getting destroyed when I can just go off into a field somewhere out of render distance of anything valuable to me. I feel this idea, while intended to make storms more interactable, actually ends up going the opposite direction. The main flaw with temporal storms is that a lot of folks either hide and wait them out or turn them off because they don't want to waste time waiting them out. This idea encourages players to leave their bases behind and go somewhere else to essentially hide and wait it out. While I certainly believe that the temporal storms could use some tlc, I don't see siege tactics working here. It will either result in significant frustration from the player, encourage cheesy strategies that circumvent the siege aspects entirely, or result in the feature simply being turned off. Very few people want to invest hours having to rebuild and repair a build that already took them hours to make just to have to do it again in 10 days when the next storm comes. Give me a random tier 4 rustie spawn any day of the week.
  11. I may be very wrong here so open to correction, I was not aware that heat had any effect on clothing durability, thought it was just a degradation over a certain amount of time worn type of thing.
  12. The main benefit of the falx is the auto looting when fighting rust monsters, it's a close combat weapon when time may not be a luxury you have. Great for temporal storms.
  13. I go spear > falx every time for hunting. Falx hunting for bears is almost always a situation that happens to me, rather than one I choose. Not a problem if I have gambeson on, but I'd prefer a spear for the further reach. Keep in mind that brown bears are faster than you are unless you are playing as the hunter or clockmaker, even then you may not be able to escape him if you've gotten close enough to engage in melee. I assume you've harvested all the wild crops marked on your map?
  14. How far out have you ventured before? Also, make sure you have a spear on you as well if you are hunting, many of the animals worth hunting can become aggressive towards the player, spears are the best early game melee option for keeping wildlife at a distance due to its reach. Even though I player as the hunter class, I find spears to be a better overall weapon, bows very situational.
  15. Sounds like you're doing a lot right, food tends to one of the early game hurdles new players have to overcome, becomes much easier with a bit of experience. Biggest tip is to make sure you're making meals of all your food, either in the cook pot or using the fireclay oven to make pies. As stated above, this significantly increases the satiety provided by the ingredients and meals will provide you with a pause to you hunger drain. If this is something you are already doing and you are still short on food, may be time to grab a few spears and go on a hunting trip or travel a bit further for foraging purposes. With the fishing update bush meat can now easily be converted into fish which allows you to make meals and is a better bang for your buck food option. Personally, I have a forested area near my base that is always full of wolves. Every 10 days or so I go kill a few and use the bush meat as bait, can easily bring in 30-40 fish meat in a day. Raccoons and foxes are relatively easy kills for bush meat, bears are great if you're a bit more adventurous.
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