EmperorPingu Posted January 14 Report Posted January 14 Client side player choice on how they rotate ingots and stuff being worked on the anvil. Give the player the choice to determine which direction the worked object rotates - clockwise or anti-clockwise. Also let the player choose as to what increments the object rotates in: - 90° - 45° - 30° - 22.5° Perhaps holding the "run" button whilst blacksmithing can enable rotating the object in the reverse direction? Only problem I can really think of coming up is if angle of rotation is incremental it might be confusing as to which hammer orientation counts - but then again, I'm also an advocate that things like this should be player oriented (so should be to the nearest degree - the voxel should fall to whichever side is closer to the given hammer orientation from the player's perspective). 1
Entaris Posted January 14 Report Posted January 14 I feel like that's a lot of recoding to complicate a system that's easy to grasp and adapt to.
Dilan Rona Posted January 15 Report Posted January 15 right clicking it allows the item to rotate 90°. Holding shift before rotating would allow the smaller 45° as per the suggestion. Considering the amount of work still to be done, maybe it could be kept as a future plan for blacksmith expansion. And there is nothing stopping an aspiring modder to enable that with a code mod till then. 1
Facethief Posted January 15 Report Posted January 15 Is this to provide utility for an anvil in the corner of a room or something similar? If so, that’d make sense, but for anything else, I don’t think I’d use this.
EmperorPingu Posted January 15 Author Report Posted January 15 Just now, Facethief said: Is this to provide utility for an anvil in the corner of a room or something similar? If so, that’d make sense, but for anything else, I don’t think I’d use this. Hey Facethief, I mean, it could but I honestly didn't even think of that lol. In that case it might be worth having the degree changes be a thing editable from the f-menu or something then. Another solution to your particular issue would just be to have the ingots be placed along the anvil by default - in which case you wouldn't need the increment degrees as I've suggested. I personally want this because it confuses my brain. Like for some reason (no idea why), my brain keeps defaulting to thinking the ingot/worked item is going to go clockwise whenever it's rotated - even if I know and am consciously thinking in the moment that it's about to go anti-clockwise, it still does it. Each time I click to rotate I have to reevaluate the orientation of the ingot/item every single time. It sounds probably quite silly putting it like that but it's lowkey a little bit taxing - not so much to crash out but enough that it can be annoying and even frustrating sometimes (and I've lost voxels because of it). Having the smaller increments in my mind allows for an easier visual of seeing which way the ingot block is rotating so you know what part of the model is coming up - which means I wouldn't have to recallibrate my brain each spin just to get an understanding of where everything is and what I'm doing. As much as our good friend Entaris finds the current system easy to grasp and adapt to - I'm still having this problem after more than a year of playing. I kind of think of it as how I like playing with the precision knapping mod (you can mess up flint knapping), but some people have carpal tunnel or motor/dexterity issues - their experience isn't any more or less valid than my own. This is just my own weird handicap apparently 1
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