Drywall Consumer Posted February 23 Report Posted February 23 could i join the discord as well so i can get updates?
Luuk Posted February 26 Report Posted February 26 this is really cool i really hope you can finish this because i have a lot of hours on minecraft vr this would be 10 times more awesome
Reva Revenant Posted February 28 Author Report Posted February 28 (edited) On 2/26/2026 at 9:07 PM, Luuk said: this is really cool i really hope you can finish this because i have a lot of hours on minecraft vr this would be 10 times more awesome Lately, I've slowed down tremendously. I've lost a lot of motivation, and development has become even more frustrating as now I'm fighting game engine instead of exploring something new for myself (which was the original goal of this experiment, even tho the engine itself is built incredibly nice and mostly easy to work with). The mod itself is almost in a somewhat playable state. I implemented a custom widget system for knapping and clayforming, and chests now create an inventory grid that stays above the chest block itself, same for barrels. The main inventory GUI was merged for ease of use, but the entire UI system of the mod is unbelievably ugly, and I wish I could do more with it. I also started optimizing a lot of things because my 4060 was giving me around 16 ms at 90 Hz. I managed to remove most of the bottlenecks in my rendering pipeline like CPU->GPU sync calls in OpenGL, but I’m limited by the in-game engine flow, as I don’t have the desire, will, or knowledge to rewrite and rewire it. I managed to get render time down to 4–6 ms on low graphics settings.At this stage of the development I plan to fix last things that bother me the most, playtest myself for a bit and release mod in the discord server with a short lived public invitation in this topic. P.S Minecraft vr mods are 100x times better than what I'm doing, I played one for like an hour and it was really cool, VS has a lot more personal charm to me, but In fear of ruining it I ruined development time as beta version was supposed to be released 2 weeks ago Edited February 28 by Reva Revenant 2
OrekiWoof Posted February 28 Report Posted February 28 That's classic software development haha, but it's still very nice work for just "exploring something new"!
Reva Revenant Posted February 28 Author Report Posted February 28 Just now, OrekiWoof said: That's classic software development Out of frustration caused by working with OpenGL I got sidetracked and tried making my own renderer (to better understand OpenGL) using Zig language (with no prior experience in any C infra), wasted 2 days on rotating sphere and realized that working with already existing solutions is easier 1
Reva Revenant Posted February 28 Author Report Posted February 28 After all, I decided to take a break from this project after attempting to fix specular lighting on the water surface so it would work correctly with stereo eye positions. I’m releasing a very broken/buggy version of the mod on my Discord server: https://discord.gg/b7pqfhtp5X This release is meant only for those who want to experience Vintage Story in VR in any state. Anyone looking for a pleasant or seamless experience should not try it at all. Those who still decide to try it can message me on the server and share their experience or suggestions. While I’m taking a break from active development, I may still fix some small bugs or issues like overlaping buttons. Ty everyone for the attention, and have a nice day. 1
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