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I’m attempting to make a VR mod (v1 already out 3rd page)
Reva Revenant replied to Reva Revenant's topic in Discussion
"Unable to accept invite" is a Discord message that is not related to the invite link itself (the link works, it has been used successfully, including by ban evasion attempts), it's account related. If you joined the server and then got banned, you can't join it again! It's still an invite-only community, not a closed one (the link is posted only on this forum and in 2 YouTube videos, to prevent an influx of new users while the mod is still being tested). Currently I'm the only one distributing the invitation link, but in the near future there is a possibility that any willing member of the community who makes content on a regular basis might have their own links for the people who follow them! The server has its own rules, which are not affiliated with the official VS Discord server or the forum rules. If you got banned, there is currently no established appeal process. The mod is distributed only on the "VR Story" Discord server, which is, again, not affiliated with any kind of official Vintage Story platform and has rules of its own. We are testing our first VS-VR 24/7 server, it's US-based for now and anyone within the community can join it. If you are a content creator interested in this mod, I can offer you priority support and fixes for issues you will may encounter! -
kulibin1995 started following Reva Revenant
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I’m attempting to make a VR mod (v1 already out 3rd page)
Reva Revenant replied to Reva Revenant's topic in Discussion
Yea, I've been putting UI elements like character menu / handbook / map as physical buttons on the hand and they quickly became cluttered. We have a meme regarding this, but I can't send picture here Basically it's an image of secondary hand and banner "Your AD could be here" -
I’m attempting to make a VR mod (v1 already out 3rd page)
Reva Revenant replied to Reva Revenant's topic in Discussion
https://discord.gg/bkPyNs4w4 -
Dima Nesterenko started following Reva Revenant
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I’m attempting to make a VR mod (v1 already out 3rd page)
Reva Revenant replied to Reva Revenant's topic in Discussion
I think technically it's possible (Mod already renders stereoscopic view) but because I don't have AR glasses I have no way to test features like that -
I’m attempting to make a VR mod (v1 already out 3rd page)
Reva Revenant replied to Reva Revenant's topic in Discussion
It should work, and if it doesn't, it will be working after a few iterations -
I’m attempting to make a VR mod (v1 already out 3rd page)
Reva Revenant replied to Reva Revenant's topic in Discussion
Short list of most important stuff since v1.0 up to current v1.5.4 Two-handed archery - Physical draw mechanics for all bows (simple, longbow, recurve, etc.) with custom VR bow models. Draw distance actually controls shot power. Spear & sling trajectory - Added a visual arc when aiming spears and slings so you can see where your throw will land. Throwing overhaul - Natural throwing mechanics for throwable items and weapons. Multiplayer VR hands - Other players can now see your VR hands and arm movements in real-time on servers. Volumetric clouds now have proper stereo depth and no longer look broken in VR. Moon & sun fix - Fixed the bug where the moon and skybox would bob up and down whenever you crouched. Block placement preview - Shows a ghost outline of blocks before you place them. Player skin matching - VR hands now match your character's skin color. HTC Vive & WMR support - Added dedicated controller profiles and button layouts for Vive wands and WMR trackpads. In-game controller legend - Quick visual reference screen in-game showing what every button does. Dual hand crosshairs - Added a second crosshair for your off-hand so you know what both hands are pointing at. Easier knapping & clay forming - Fixed raycast offsets so knapping flint and sculpting clay voxels is much more accurate and less frustrating. Block UI positioning - Chests, ovens, and workstations now anchor their menus neatly in front of the block instead of floating awkwardly. Better virtual keyboard - Layout and usability tweaks to make typing in chat easier. Clearer inventory text - Cleaner item stack numbers and fixed clothing icons on the character menu. Linux tooltip fix - Fixed WAILA and item tooltip text getting clipped on Linux. Performance optimizations - Reduced frame drops and CPU/GPU stalls for smoother overall performance. https://ibb.co/MyZ31B3N - vr bow gif -
I’m attempting to make a VR mod (v1 already out 3rd page)
Reva Revenant replied to Reva Revenant's topic in Discussion
This thread is heavily outdated, a lot of stuff was introduced but it seems that I can't upload images on the forum anymore Curently I'm in the late stages of testing multiplayer support! -
I’m attempting to make a VR mod (v1 already out 3rd page)
Reva Revenant replied to Reva Revenant's topic in Discussion
Hello! That's strange, I tested latest link ( https://discord.gg/QaWpDWnvb ) and it still works, can you try again? If that doesn't work DM me for personal invite -
I’m attempting to make a VR mod (v1 already out 3rd page)
Reva Revenant replied to Reva Revenant's topic in Discussion
New Discord link: https://discord.gg/QaWpDWnvb (up for 30days 100 uses to prevent bot issues) Finally, v1.0.0 is now downloadable there. The full game should be fully playable, and I've added tons of stuff I haven't mentioned in the forum. I wanted to release it with trailer but due to russian attacks on my power-grid my premiere pro file got corrupted and I lost almost all progress -
kins started following Reva Revenant
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Kalian started following Reva Revenant
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I’m attempting to make a VR mod (v1 already out 3rd page)
Reva Revenant replied to Reva Revenant's topic in Discussion
Hello, here is updated discord link: https://discord.gg/SAcSqwHGtP -
_SnoweeFlakee started following Reva Revenant
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HeinzAnimation started following Reva Revenant
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Do you have block instability enabled? Also creating a copy of your world and running around with no mods at all would be the fastest way to find out if problem is related to them or is it generally something wrong with the game on your system
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I’m attempting to make a VR mod (v1 already out 3rd page)
Reva Revenant replied to Reva Revenant's topic in Discussion
Update Full feature list for beta 2 which is downloadable now in discord: True stereoscopic VR rendering (separate view per eye) OpenXR support (SteamVR, Meta/Oculus, Monado, WiVRn) Head tracking and positional tracking Left thumbstick movement Right thumbstick turning (smooth or snap) Adjustable turn speed and snap turn angle Optional turn comfort vignette Auto and manual recenter Full two-hand controller input Dominant hand selection (left or right) Controller ray aiming for blocks and entities Mine, place, attack, and interact at reach distance Controller haptics (mining and UI) Visible 3D controller models in-world Somewhat working arm IK (character arms follow controllers) 3D VR inventory (backpack, crafting grid, armor, hotbar) VR storage UIs (chests, barrels, containers) Corpse looting UI VR crafting interfaces (firepit, knapping, clay forming, smithing, quern) Wrist-mounted hotbar VR HUD (tooltips, progress bars, tool mode, block/entity info) VR death screen (pretty awfull looking) VR chat panel with message history Adjustable chat panel (size, distance, position, head-relative or wrist-mounted) Saved user settings (crosshair scale, turn mode, comfort options) Correct stereo transparency (glass, water, foliage) VR clouds and water rendering Adjustable render resolution and world scale Windows and Linux support -
I’m attempting to make a VR mod (v1 already out 3rd page)
Reva Revenant replied to Reva Revenant's topic in Discussion
For now it's more of a PoC, model doesn't have propper wrist so you can't actually aim at stuff with your character hand, to fix that you would need to mod model to add new bone but then it would 10x problems with IK -
MsBlandFlake started following Reva Revenant
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I’m attempting to make a VR mod (v1 already out 3rd page)
Reva Revenant replied to Reva Revenant's topic in Discussion
video_2026-06-04_17-28-31_2.mp4 video_2026-06-04_17-28-31.mp4 Attempt at implementing IK for VR hands will be off by default and can be configured (xyz offset) -
Imagine filtering mods by WHO or WHAT made them instead of, I don't know, quality, uniqueness, or what they actually add to the game. Also can't wait for the "ethical" enemy AI that runs on ten thousand nested if-else statements because apparently using ML for NPC behavior is problematic now. Bad mods existed long before AI was a thing. If AI thumbnails are your quality indicator, what's your plan for the human-made mods that are just as broken and abandoned? A "made with pure human suffering" badge doesn't really say much about the code inside. I'm no artist and can't speak to that side of things, but in coding, AI is to Stack Overflow what the internet was to physical books. More convinient tool doesn't make the craft disappear - it just changes where you look things up.