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Posted

When cooking, I would like to see something like stacked or secondary slots to be able to meet the quantity requirement for each of the 4 parts of the recipe, with different but similar food items.  For example, I often have an odd assortment of mushrooms and it would be nice to use two or three different types of mushroom, to fill the needed total of 6 but only use one of the 4 main slots.

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Posted

Welcome to the forums! 

I get it, I've been subsisting almost entirely on mushroom stew in my current colder start playthrough, and it can get desperate when you don't have compatible numbers of mushrooms.

I think the current slot system is good and simple, but I way I could see to implement this would be "dicing."

Basically, you put all your different mushrooms in the crafting grid with a knife and get "diced mushroom" which can be used as generic mushroom which stacks. Same with other vegies. (Double points if you could put the mushrooms on a flat surface together and then right click them with a knife to dice them).

Diced mushrooms and vegies would have a much faster spoil rate.

Mashed fruit could work in the same way. It would be nice to use those last few scraps in a decent meal. 

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