Faultymagnet445 Posted January 25 Report Posted January 25 I included the shape and block type Json, but just as the title says I am unable to get the base copper texture to render on all the faces. If anyone can find the solution to this problem please can you describe what you fixed so I can recreate it for the rest of my mod copperconduit.json copperconduitshapenew.json
KDLynch Posted January 25 Report Posted January 25 (edited) try this in your copperconduit.json file... you could also replace "all" with "copper" in your particular case, as that's the #name used in your shape json "shape": { "base": "conduits/copperconduitshapenew" }, "textures":{ "all": {"base":"game:block/metal/ingot/copper" } }, EDITED: changed a bit after actually trying it out... the shape name was incorrect in the files you uploaded, as well as the color not existing at the location you specified >in my instance of 1.21.6 (not sure what you're modding against, so definitely check that). the >major< problem though is a subtle error that causes the crash: it's "textures" not "texture" ... that one little s makes all the difference. Edited January 25 by KDLynch
Faultymagnet445 Posted January 25 Author Report Posted January 25 All right, so I went in I fixed those problems and did a little bit of tweaking to make sure the files lined up, but for some reason it still doesn't show textures on the Block but, curiously every time I break the block it shows the textures on the particles after the block was broken so I don't think it is something to do with the block type Json as much as it is to do with the shape Json. copperconduit.json copperconduitshapenew.json
Solution Brady_The Posted January 25 Solution Report Posted January 25 (edited) 1 hour ago, Faultymagnet445 said: for some reason it still doesn't show textures on the Block If you used the texture reference "base" in your shape file instead of "copper" it'd work. Solution: Replace "textures": {"base": { "base": "game:block/metal/ingot/copper"}, } with "textures": { "copper": { "base": "game:block/metal/ingot/copper" }, } Edit: KDLynch's "all" solution would work in this case too, because you are only referencing one texture in your shape. Edited January 25 by Brady_The 1 1
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