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basic/ inn/bar and trade game play

sup i don't know how hard this is but im not a modded or programmer so posting this so if some one can point me to where i should start or if you want something to do but basically i want npcs to come to an inn wanting a warm bed and hot food with some wine and rate based on time, food, age of wine and style points with nobels to trade for hard to obtain iteams and decor

 

basic/ inn/bar game play

NPCs wonders to village

follows signs to inn/marketplace/workplace of need

walk to a counter for lodge/trade or empty table for food and drink

menus with a way to stop orders of items

patrons have preferences and tip more if filled

paper tickets that are readable on a ticket board for orders

rooms show who and how long there stay has let when looking at its door

guests leave room with unstylish litter in room for cleaning e.g. rot, bones, dirt, bowls

blocks, flowers, bushes, bees, pottery and paintings have style points and attract nobles

wonders start sparse and become more frequent the more stratified/star rating your kingdom has

nobles buy more and tip more but need style points to be high for there mood and heavily affect your rating

selling glasses of ale and wine and shots of distilled alcohol 

nobles also trade hard to get blocks, glass, fabric items, paintings, metals and valuables 

 

average/ manage village to kingdom

manage the npcs to build and grow your kindom


hire travilers to build, farm and mine cost less if housed

expand the village to a town to a kingdom using blue prints and orders 

manage moods with bars, parks and decor and needs by making inns, stalls and stores

the more populated the more defense from drifters needed

kit out guards and mark patrols


hard/ other kingdoms

kingdoms spawn and don't like you building near them but you can trade with them

large scale trade with caravans and merks/gangs on trade routes

rep and tension build up leading to merks/gangs/armys attacking

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