Jump to content

Recommended Posts

Posted (edited)

With the upcoming waterwheel, I decided to play with mechanical stuff in creative, and I was kind of disappointed to find out panemone windmills aren't in the game. After all, they were the first ones to be developed (Originating in the middle east).

Wikipedia has a page on these windmills, the initial ones were apparently covered on some sides, which reduced the efficiency, but prevented the wind from halting the rotation of the windmill. This is what that design could look like:

Panemone_Windmill_Drawings_Small.thumb.jpg.ed4fba6b0a6d4c27da90fc2fe9fd3d03.jpg

This implementation could require reworking how windmills or wind works though. There are some other more modern designs, like James Blythe's wind turbine:

James_Blythe_Turbine.jpg.897f582135286423c280f2030539bfb7.jpg

For how old and simple the panemone wind turbine is, it'd be very cool if we could have them in the game. They'd require less engineering for non-intensive uses like grinding grain or limestone, but perhaps wouldn't be as powerful as a dedicated setup.

Thanks for reading!

Edited by PineReseen
Made wording clearer
  • Like 5
Posted (edited)
20 hours ago, PineReseen said:

This implementation could require reworking how windmills or wind works though. There are some other more modern designs, like James Blythe's wind turbine:

It would be pretty easy to implement and would require no significant changes to the existing windmills or wind, and the underlying code might just require the added possibility of a windmill with a vertical axis of rotation.

A very basic panemone could potentially even be crafted without the use of linen, as a rudimentary way to power a quern in the early game. The main balancing issue to solve is how to make them less useful than regular windmills, because just making them produce very little torque would still make it possible to power large machinery with a whole array of them at no detriment. I think the best way to do it would be to have them require stronger winds to produce usable power, indicating that they are less efficient and have to overcome more internal friction.

Edited by MKMoose
  • Like 2
Posted
13 minutes ago, MKMoose said:

It would be pretty easy to implement and would require no significant changes to the existing windmills or wind, though the .

A very basic panemone could potentially even be crafted without the use of linen, as a rudimentary way to power a quern in the early game. The main balancing issue to solve is how to make them less useful than regular windmills, because just making them produce very little torque would still make it possible to power large machinery with a whole array of them at no detriment. I think the best way to do it would be to have them require stronger winds to produce usable power, indicating that they are less efficient and have to overcome more internal friction.

My main concern was that panemone windmills would need to detect which way the wind is blowing to ensure that the structure works, but I guess if ignoring that is a tradeoff that the devs can accept then I guess it'd only require some checks if 2 sides are 100% protected and at least 1 side is 33% protected or something like that.

I can see the friction thing being balanced, a panemone windmill with firewood or planks panels would probably be heavy and have a of friction at the base, so it'd require a good bit of wind to speed up.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.