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I'm fairly new to vintage story & have been playing modded, I know to log through log files for clear errors where there isa conflict, but some help looking at my modpack & log files to see if anyone has some advice or notices where  certain errors originate. I'd love to know where I need to remove certain mods, use patchs or go through the configs to just make sure the pack runs as smoothly as possible. 
Any & all help is super appreciated, i'll add the modlist below & a recent logfile

sav list for optimizing.json

some main warnings are 'cannot find required shape -- (insert animal antler here)

a large error this time was ' 25.2.2026 13:49:49 [Error] Missing mapping for texture code #group16 during shape tesselation of block game:claypot-blue-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates ' 

 

client-main 25th feb.log

Posted

Running on 64 bit Windows 10.0.26200.0 with 32652 MB RAM
Game Version: v1.21.6 (Stable)
25/02/2026 7:51:43 PM: Critical error occurred
Loaded Mods: walkingstick@1.0.18, amulight@0.0.2, backpackpackplusfg@1.4.0, betterforest@0.1.2, bonebroth@1.2.2, bushmeatrecipe@2.0.0, creativetabexpander@1.0.2, crockmod@2.1.1, diversediets@1.0.4, expandedmoldsbalanced@1.1.0, floralzonescaperegion@1.0.28, floralzonescaribbeanregion@1.0.23, floralzonescentralaustralianregion@1.0.20, floralzonescosmopolitanregion@1.0.11, floralzoneseastasiaticregion@1.0.19, floralzonesmediterraneanregion@1.0.19, floralzonesneozeylandicregion@1.0.19, fadynasties@1.2.6, fagothic@1.3.2, fagreenwich@1.4.3, fahussar@1.1.4, falandsknecht@1.2.3, fatemplar@1.4.4, faviking@1.1.3, bovinae@0.3.5, casuariidae@1.1.9, cervinae@0.1.13, dinornithidae@1.0.22, elephantidae@1.0.17, felinae@0.2.13, machairodontinae@1.1.7, manidae@1.0.19, meiolaniidae@0.1.10, rhinocerotidae@1.0.23, spheniscidae@1.0.16, thylacinidae@0.1.6, viverridae@1.0.8, hangingoillamps@1.0.5, jsonpatcheslib@1.3.0, abelisauridae@1.0.11, ankylosauria@1.0.19, carcharodontosauridae@1.0.7, ceratopsidae@1.2.1, dromaeosauridae@1.0.18, hadrosauroidea@1.0.12, macronaria@1.0.21, mosasauridae@1.0.14, ornithomimosauria@1.0.4, pachycephalosauria@1.0.10, spinosauridae@1.1.0, stegosauria@1.0.2, therizinosauridae@1.0.2, tyrannosauridae@1.4.2, manualdishes@0.1.1, manualscraping@1.3.0, millwright@1.3.1, overhaullib@1.20.10, pemmicantofu@1.0.4, playermodellib@1.10.8, primitivesurvival@4.0.3, prospecttogether@2.1.2, seawaterevaporation@1.0.0, shelfobsessed@2.0.0, slings@0.0.3, game@1.21.6, wildcabbagepumpkin@1.1.0, aculinaryartillery@2.0.0-dev.11, ancientweaponry@1.0.0, animalcages@4.0.2, apegrapes@1.3.1, attributerenderinglibrary@2.8.1, augplantlib@0.0.5, backpackpackplusexpanded@1.2.5, bedspawnv2@1.6.4, betterruins@0.5.7, bettertraders@0.1.0, butchering@1.12.0, carryon@1.13.0-pre.1, charcoalreforged@1.1.4, clothierheirloomsmod@1.0.2, combatoverhaul@0.16.4, commonlib@2.8.0, cropseedstage@1.0.4, danatweaks@3.7.2, eggpiemod@0.1.0, firewoodtosticks@1.0.0, foodshelves@2.3.3, fromgoldencombs@1.9.4, herbalistpots@0.21.3, jaunt@2.2.0-rc.2, knapster@3.0.2, lifewayscacao@1.0.2, aaloppatch121@0.0.1, maltiezcrossbows@1.8.1, maltiezfirearms@1.7.5, mythiclegends@1.0.2, nbcartographer@2.2.1, noticeboard@1.2.3, petai@4.0.3, purposefulstorage@1.5.1, resinrelief@1.0.1, saltandsands@1.1.6, simplebedspawn@1.0.1, smithingplus@1.8.3, cookie12000stickbeam@1.2.2, stonebakeoven@1.2.0, substrate@1.1.4, thecritterpack@1.3.4, toolsmith@1.2.14, universalhusbandry@1.1.1, variantmeals@2.6.1, coffee@1.0.5, creative@1.21.6, vsroofing@1.4.4, survival@1.21.6, cats@4.0.1, cutthehides@1.2.2, draconis@1.2.3, expandedfoods@2.0.0-dev.7, em@3.4.2, mannyextrafirearms@0.8.0, newworldcrops@0.0.18, playercorpse@1.12.0, shearlib@1.2.0, aldiclasses@1.11.0, tailorsdelight@2.1.2, wool@1.8.3, dressmakers@1.7.5
System.NullReferenceException: Object reference not set to an instance of an object.
   at Vintagestory.GameContent.BlockGroundStorage.GetRandomColor(ICoreClientAPI capi, BlockPos pos, BlockFacing facing, Int32 rndIndex) in VSSurvivalMod\Block\BlockGroundStorage.cs:line 360
   at Vintagestory.GameContent.ChunkMapLayer.GenerateChunkImage(FastVec2i chunkPos, IMapChunk mc, Boolean colorAccurate) in VSEssentials\Systems\WorldMap\ChunkLayer\ChunkMapLayer.cs:line 509
   at Vintagestory.GameContent.ChunkMapLayer.OnOffThreadTick(Single dt) in VSEssentials\Systems\WorldMap\ChunkLayer\ChunkMapLayer.cs:line 328
   at Vintagestory.GameContent.WorldMapManager.<OnLvlFinalize>b__22_0()
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
 

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