The Lerf Posted March 16 Report Posted March 16 (edited) We've already got special inventory bags for ores and rocks, but what about second special inventory bag? Or third? Plant Cutting Carrier This backpack slot item would provide a much greater inventory space specifically for bush and tree cuttings, sticks, logs, firewood, and other long bits of plant matter that I can't recall! Intended to have an 'improvised' version for early game, and an 'improved' version for late game, similar to the ore bag. Visually, it resembles a harness worn on the upper back, holding long plant matter in a horizontal bundle with a leather or cloth wrapping. The improvised version would be crafted similarly to a rope ladder, with a hide/pelt where the stick goes, and reeds in the top two rope positions. The improved version would use a piece of linen instead of hide, and (up for discussion) shield hoops, or chain to replace the reeds. The intent of this bag is to reduce the feeling of inventory bloat with the new cuttings trait system, and as an early game assist with materials gathering. This is the bag you grab when you need a charcoal pit, visit a dense forest for material, or are cultivating fruit. Hunting Bag Completely different from the Hunter's bag! A backpack slot bag specifically for holding large amounts of edible things! Red meat, poultry, bush meat, bones, fat, hides, even shove some mushrooms and berries in there, I don't care! Made from 2 medium pelts arranged vertically in the crafting UI, with rope in the top corners. Visually, it's like the Hunter's backpack, but on the other shoulder. I don't feel like this bag needs an improved version that provides more slots for things, but possibly instead an improved version that decreases the spoilage rate for raw food. Maybe made from leather, with a linen internal lining. This bag is intended to help reduce inventory troubles during early game. Specifically grabbing the hunting bag for your hunting trip should allow the player to keep all their edible spoils at the sacrifice of 25% of their catch-all inventory. This rewards planning ahead for trips with specific purpose of food gathering, as then you may even have the general purpose inventory space to grab some other needed material. Overall: All in all, more specialized bags available during the early game will provide players with more inventory space, with the catch of it being specific to critical items. This can reinforce planning ahead trips with purpose, as long as you switch out your backpack slots. The general purpose backpacks can continue to have their weakness in number of slots compared to specialized bags, and that weakness decreases as the player gets to the higher tier leather backpacks. Edited May 20 by The Lerf 3
Heegrim Posted March 20 Report Posted March 20 A seed bag would be amazing for early game foraging. Now that there is even more types of berries along with fruit trees, we are going to need a fruit basket too. It should also be placeable and show a nice pile of whatever fruit is in it! 1
Heegrim Posted March 20 Report Posted March 20 I have always been annoyed with the 4 bag-slot system. It only makes sense once you have a mining bag, otherwise you are just always carrying around 4 copies of the same backpack. There should be dedicated slots for different types of bags: 1 type of backpack can go on your back, linen sacks go on your belt, hand basket goes in your off hand... 2 2
The Lerf Posted May 20 Author Report Posted May 20 Something I have realized now with 1.22 and some of the item changes has made me want to increase the visibility for this suggestion. Rabbits, foxes, and raccoons all now have their individual hides and pelts as different items. Which is great, but having to use 3 limited inventory spaces to carry small pelts that previously only used 1 space is making wonder about the future of the inventory system. Individualizing more items is something I would like to see for immersion, but it could end up affecting inventories significantly, especially when they are limited. Also I'm not sure if I emphasized it enough in the OP, but the concept of these specialized bags would work identically to how the currently implemented Mining Bag does. Providing a large inventory boost only for specific categories of items. 2
coolAlias Posted May 20 Report Posted May 20 I'd rather see a feature like bundles in Minecraft. For those unfamiliar, this is essentially a pouch whose space is limited by total quantity of items held rather than the number of slots they would take. If it had a capacity of 16, for example, you could hold 16 different items each with a stack size of 1 (which would normally occupy 16 slots), or 1 item with a stack size of 16 (basically wasting a container slot if used this way). The utility of such a container would be in allowing you to carry lots of different items that tend to be gathered in small quantities rather than in bulk, so things like cuttings, the different sizes and types of animal hides, various seeds opportunistically gathered during travel, etc. Obviously, tools and other such items that cannot be stacked shouldn't fit in there. 1
The Lerf Posted May 20 Author Report Posted May 20 4 hours ago, coolAlias said: I'd rather see a feature like bundles in Minecraft. For those unfamiliar, this is essentially a pouch whose space is limited by total quantity of items held rather than the number of slots they would take. If it had a capacity of 16, for example, you could hold 16 different items each with a stack size of 1 (which would normally occupy 16 slots), or 1 item with a stack size of 16 (basically wasting a container slot if used this way). The utility of such a container would be in allowing you to carry lots of different items that tend to be gathered in small quantities rather than in bulk, so things like cuttings, the different sizes and types of animal hides, various seeds opportunistically gathered during travel, etc. Obviously, tools and other such items that cannot be stacked shouldn't fit in there. Isn't this just the current inventory system of 4 'bundles', just with extra steps?
coolAlias Posted May 20 Report Posted May 20 (edited) 17 minutes ago, The Lerf said: Isn't this just the current inventory system of 4 'bundles', just with extra steps? No. Currently, each container we can equip has a fixed number of slots, and each slot can only hold 1 type of item up to whatever that item's stack size is. Minecraft bundles don't have a fixed number of slots. Instead, the number of slots expands as needed to fit whatever items you put in there, and the capacity is limited by the total of all stacks it holds. For example, if you had 16 rocks of the same type, a normal container could fit those in one inventory slot and still have all its other slots available for inventory, plus you could hold up to 64 of that stone type in that one slot. If you instead had 8 different types of rock each with a stack size of 2, it would require 8 slots in a normal container, but again each of those could stack up to 64 in each slot. In contrast, the proposed bundle essentially treats each item as non-stackable, even though it displays them as stacked if they do. So you could have 16 different cutting types in there, or 16 of one cutting type, or 2 fox hides, 2 bush meat, 1 rabbit hide, 1 red meat, 1 fat, 3 maple seeds, and 6 other random items. It's just a really nice way of being able to carry lots of different items when each is only in small stacks of typically 3 or less, versus the normal system where each different item type requires its own slot no matter how small the stack size is. Edited May 20 by coolAlias 2
Zx573 Posted May 20 Report Posted May 20 On 3/20/2026 at 9:58 AM, Heegrim said: I have always been annoyed with the 4 bag-slot system. It only makes sense once you have a mining bag, otherwise you are just always carrying around 4 copies of the same backpack. There should be dedicated slots for different types of bags: 1 type of backpack can go on your back, linen sacks go on your belt, hand basket goes in your off hand... A backpack system like Core Keeper would be interesting. You've got your main, upgradeable, backpack storage, but you can also get various extra pouches that are smaller and only hold specific item types. Core Keeper has ore, seed, valuable, and fish. For Vintage Story I could see ore, seed, hunting, and like, clothing perhaps. 2
coolAlias Posted May 20 Report Posted May 20 19 minutes ago, Zx573 said: A backpack system like Core Keeper would be interesting. You've got your main, upgradeable, backpack storage, but you can also get various extra pouches that are smaller and only hold specific item types. Core Keeper has ore, seed, valuable, and fish. For Vintage Story I could see ore, seed, hunting, and like, clothing perhaps. Reminds me a bit of the older Zelda games where you upgrade your bomb bag, etc. to be able to hold more. Heck, I wouldn't even mind a belt pouch or 3 where you had to choose between different types of pouches based on what you intended to gather (seeds, hunting, etc.). Still, I'd prefer the more flexible bundle system as a general solution while also keeping the more specialized containers such as the mining sack.
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