-
Posts
67 -
Joined
-
Last visited
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
Heegrim's Achievements
Copper Caster (5/9)
55
Reputation
-
We need the Jonascycle too lol!
-
I like the idea of an iron stove that burns fuel more efficiently for cooking and heating in winter.
-
The bells, Mason! What do they mean?! I am all for adding diving bells. Also, I'm pretty sure there is a depth where the human body begins to sink instead of float. So you would have to struggle to swim up or be forever lost to the sea.
-
Proposal for improvement of the progression system
Heegrim replied to MushuBG's topic in Suggestions
Also, I think there are lore reasons why the Seraph already knows how to build basically everything that isn't super high-tech (although I haven't finished the entire story yet, so I may be mistaken). I kinda figured the handbook is just memories in the Seraph's mind, not a physical handbook they are reading. Having things locked behind skills wouldn't work with this. At least, that is the connection I am making with the [Story Event] text that comes up when you load a world. Not sure if "it" is referring directly to the Seraph, but it is definitely connected somehow. No spoilers pls!- 7 replies
-
- technology
- suggestion
-
(and 3 more)
Tagged with:
-
Uncompromising survival shouldn't mean unrealistically costly
Heegrim replied to runnybabbit's topic in Suggestions
Yeah, I always wondered why daub was so expensive. It is actually one of the most annoying building materials to work with because you basically have to go collect everything specifically for it as you almost never have a surplus of the necessary materials (besides dirt). -
This would be great! I just have my browser's bookmarks full of mod pages and I will have to keep going back to them to see when they get updated to 1.22 now.
-
Proposal for improvement of the progression system
Heegrim replied to MushuBG's topic in Suggestions
Yeah, I second this. I am really sick of bloated skill trees and level requirements in games now. Vintage Story is going for a diegetic experience where knowledge and time are the requirements to progress, and I absolutely love this. The less menus to sift through and and arbitrary numbers I need to grind for, the better.- 7 replies
-
- 2
-
-
- technology
- suggestion
-
(and 3 more)
Tagged with:
-
I kinda hope a cooking overhaul comes our way one day. The current recipes are a bit unintuitive and I still end up going back to the handbook to check the ratios after hundreds of hours played. I like the Zelda method where it abstracts away the exact ingredients so you would just get "porridge with berries" or "fruit porridge". This way, like foods could be combined and they would just have the combined average spoilage time and satiety values. Maybe we could still see the exact ingredients when mousing over. It would be nice to be able to cook more freeform meals, but I guess the devs made set recipes so we wouldn't just make meat-veggie-fruit gruel to fill all the nutrition bars at once. Maybe if they do add something like that in the future, it will have a very fast spoilage rate to balance it. This would also work for jam, so you could make it with just berries but it would spoil faster than if you used honey.
-
I feel like Blackguard needs a large stomach trait that gives +500 max satiety (+33%). I like the increased hunger rate trait but it would be nice if I could go out and not have to eat second and third lunch so I don't start starving in the middle of the day.
-
The shader that makes waves on the water frequently causes the surface to extend above 1 block high. I can often see under the edge of the water in the quenching spot in my smithy (especially when it is windy). This is even more noticeable in farms because the farmland blocks are shorter. They should just lower the average water level or put a cap on the mesh height when it is adjacent to a block. P.S. they gotta put Coriaender Shaders in the vanilla game because the default water texture looks like old blueberry jelly.
-
- 1
-
-
Yeah, idk why they don't use the same logic for filling water bocks as TOBG. A single water block is already an infinite source, so why does the ocean not refill when you make a hole in the shoreline???
-
Yeah, makes sense. The wind sounds are good enough to indicate wind speed and the direction never changes so there's no gameplay reason to have all the particles.
-
Golden words beat swords - Potential of player's instrumental voice.
Heegrim replied to Shpick's topic in Suggestions
YES WE NEED TO BE HONKING WHEN TYPING IN CHAT! -
Yeah it is easier to craft a fruit press than finding bees sometimes. It just makes sense to be able to make jam from juice and berries.