doomstrike53 Posted March 29 Report Posted March 29 (edited) Just a couple ideas to make farming less annoying, not that it's super annoying to begin with but these would definitely make it better. If they were both separate mods users could use both or pick and choose what they want if they don't like one or the other. 1) Instead of starting at 75% and dropping by 25% hydration per block, water adjacent farmland would start at 100% and drop by 15% (possibly 10%, could maybe make that configurable). Any number below 70% is practically useless anyway, so it wouldn't be too unbalanced and would remove or at least alleviate the need for watering from a can, especially in the late game when your fields are much bigger. 2) Watering can waters a 3x3 area instead of just the 1 block you're looking at. You'd still have to water as often as before to maintain 100%, it would just be a faster process and allow you to more easily maintain 100% hydration on those late game fields, especially with the upcoming changes to grain. If used together with the first mod the can might be obsolete in the late game depending on how you design your field, but would still very much help in the early game before a saw can be made for a bucket. Edited March 29 by doomstrike53
Recommended Posts