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Hi All,

Just wanted to make sure if what I'm looking for is even possible. I'm currently preparing a heavily-modded albeit small server for me and my friends, where I'd like to 'GM' in it a bit - some custom lore / items, mini-quests and such. I was thinking how I could create some small encounters (eg. a camp with 5 enemy entities in it), but I'm running into a problem.

Normally, most enemies (like drifters or modded) have their despawn behaviour to disappear if noone is nearby. I'd like to have a way to spawn such entities without this behaviour, so they cannot be 'cheesed' to inexistence + I could verify if they were indeed killed (they'd be not there anymore).

I've looked through admin commands, mods and such - nothing that could help me with these requirements:

  • spawn any entity (vanilla or modded) without their despawn behaviour
  • don't modify the entities globally (I'd like them to keep their current behaviour when spawned naturally)
  • don't necessarily create a separate mod copy'ing an entity from vanilla / mod files just to create a single duplicate without this behavior in their JSON file (I have 0 experience modding)

I noticed there is a command like /entity cmd [entity_filter] rmbh - but no success on that front (and no documentation found to back its potential helpfulness).

Any idea how I could achieve the above? Maybe some experienced modder could come up with a mod adding a command just for this? I can't be the only one so far needing this functionality and I'm surprised I don't see this topic mentioned anywhere.

Thanks!

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