whateverever Posted July 8 Report Posted July 8 Hello! I have been having a crashing problem for well over a month now. Started in 1.22.2 and continued to .3. I've been able to work around it for a while, really just luck of the draw, but it has started crashing every single time I try to play. I originally thought it was tied to my mods and took some out, which helped until it didn't. No matter what set of mods I have installed, even NO mods installed, the issue persists. I have uploaded a log of it happening both modded and unmodded. The issue is a fatal crashing, sometimes happening during game loading. It typically happens within the first 5 minutes of playing at this point. Any ideas? I miss playing client-main.log client-main.log
MKMoose Posted July 8 Report Posted July 8 (edited) 3 hours ago, whateverever said: The issue is a fatal crashing, sometimes happening during game loading. It typically happens within the first 5 minutes of playing at this point. [Error] GLFW Exception: ErrorCode:VersionUnavailable Requested OpenGL version 4.3, got version 4.1 See if updating OpenGL fixes it. If that doesn't fix it, then it may be helpful to see other logs, especially the actual crash report (should also be in client-crash.log), and ideally also client-debug.log, server-main.log and server-debug.log as those are most likely to contain relevant information. Edited July 8 by MKMoose
whateverever Posted July 8 Author Report Posted July 8 Quote 21 minutes ago, MKMoose said: See if updating OpenGL fixes it. So OpenGL is not manually updated on Macs but I did have a system update to run so I'm trying that and will report back. Thank you!
whateverever Posted July 10 Author Report Posted July 10 Sorry for the delay, but the system update didn't seem to do the trick. It has helped! I also decided to try reinstalling the game after the update. I was able to play the game for a couple hours last night but it is still crashing today, with more fun codes! I will attach the ones MKMoose asked for. And about the crash log. For some reason one is not automating since reinstalling. I don't know why but have some theories about this latest update and how it converses with ios? Let me know if you know how to fix this. Also let me know if you need anything else! client-debug.log server-main.log server-debug.log client-main.log
MKMoose Posted July 10 Report Posted July 10 5 hours ago, whateverever said: client-debug.log 99.13 kB · 0 downloads server-main.log 24.51 kB · 0 downloads server-debug.log 464.16 kB · 0 downloads client-main.log 34.72 kB · 0 downloads I'm still seeing the same OpenGL error in client-main.log - OpenGL is supposed to be deprecated on Mac, so maybe it's got something to do with that, although I thought it should still work here. Not sure if that's the actual cause of the crashes, but I can't find anything suspicious in the other logs, and without a proper crash log (which is apparently caused by some issue in the actual crash reporter) it's mostly shooting in the dark - it could also be something with your mouse, with your screen resolution, or a host of other things. Unfortunately, I don't think I'm familiar enough with Mac to do much more other than direct you to a seemingly related GitHub issue which mentions some of this, and a Discord thread which has at least two different builds of the game that maybe won't crash.
Diff Posted July 11 Report Posted July 11 OpenGL has been fossilized at version 4.1 on macOS for many years at this point. It'll give that GLFW exception even on a fully functioning macOS system. All these logs end with nothing suspicious really going on. You may try disabling all mods and kicking around in a new world to see if one of your mods is causing it.
whateverever Posted July 11 Author Report Posted July 11 Hello Diff! As stated in the original post, I have done exactly what you suggested, and it still crashed, yes even in a new world. The second log from the original post was in a brand new, unmodded world. 1
Diff Posted July 11 Report Posted July 11 Long shot, what about running the Vintagestory executable in the terminal and seeing if it says anything when it crashes? Right click on the Vintage Story app, Show Package Contents, drag and drop the black Vintagestory executable into a terminal window, hit enter, play the game until it crashes. Since there's nothing in the logs I have a suspicion the Terminal might hide a small hint.
whateverever Posted July 11 Author Report Posted July 11 (edited) The terminal did work for this! I've attached the log file. I did turn all my mods off but their codes are still showing. Only thing I edited on the log was taking out my last name. Fatal Crash in Terminal.rtf Edited July 11 by whateverever
Solution Diff Posted July 11 Solution Report Posted July 11 Oh it's this bug again. Previously spotted here: With this issue open on the tracker: https://github.com/anegostudios/VintageStory-Issues/issues/8905 I kind of expected this issue to be gone with the native ARM version, I assumed the Illegal Instruction was coming from something in Rosetta 2 that wasn't getting translated. Are you running the x64 Intel version or the aarch64 ARM version of the game? And also it seems there's a few bits of advice to try and fix it with some clientsettings.json tweaks. Mind that some of them seem to be AI hallucinations. They shouldn't hurt anything... but it also casts doubt on their ability to help if double checking that you're running the ARM native version doesn't work.
whateverever Posted July 11 Author Report Posted July 11 49 minutes ago, Diff said: I kind of expected this issue to be gone with the native ARM version, I assumed the Illegal Instruction was coming from something in Rosetta 2 that wasn't getting translated. Are you running the x64 Intel version or the aarch64 ARM version of the game? Wow you might have just cracked this open. I did not know there were multiple versions of the game to run! When going to the downloads section, it always told me the recommended version was the x64. Today I finally looked at the "other versions" of the game (i always assumed this meant for other computer types, not other possible versions I could use!) and saw there is one for silicon macs. I have installed this ARM version now. As of right now, it seems to be working okay but will wait a day or so before I'm convinced! Thank you for your help. 2
whateverever Posted July 13 Author Report Posted July 13 Calling this solved! Thank you guys so much!!!!
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