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Posted

Hello!

I have been having a crashing problem for well over a month now. Started in 1.22.2 and continued to .3. I've been able to work around it for a while, really just luck of the draw, but it has started crashing every single time I try to play. I originally thought it was tied to my mods and took some out, which helped until it didn't. No matter what set of mods I have installed, even NO mods installed, the issue persists. I have uploaded a log of it happening both modded and unmodded.

The issue is a fatal crashing, sometimes happening during game loading. It typically happens within the first 5 minutes of playing at this point.

Any ideas? I miss playing :(

 

client-main.log client-main.log

Posted (edited)
3 hours ago, whateverever said:

The issue is a fatal crashing, sometimes happening during game loading. It typically happens within the first 5 minutes of playing at this point.

[Error] GLFW Exception: ErrorCode:VersionUnavailable Requested OpenGL version 4.3, got version 4.1

See if updating OpenGL fixes it.

If that doesn't fix it, then it may be helpful to see other logs, especially the actual crash report (should also be in client-crash.log), and ideally also client-debug.log, server-main.log and server-debug.log as those are most likely to contain relevant information.

Edited by MKMoose
Posted

Sorry for the delay, but the system update didn't seem to do the trick. It has helped! I also decided to try reinstalling the game after the update. I was able to play the game for a couple hours last night but it is still crashing today, with more fun codes! I will attach the ones MKMoose asked for.

And about the crash log. For some reason one is not automating since reinstalling. I don't know why but have some theories about this latest update and how it converses with ios? Let me know if you know how to fix this.

Also let me know if you need anything else!

client-debug.log server-main.log server-debug.log client-main.log

Posted
5 hours ago, whateverever said:

I'm still seeing the same OpenGL error in client-main.log - OpenGL is supposed to be deprecated on Mac, so maybe it's got something to do with that, although I thought it should still work here. Not sure if that's the actual cause of the crashes, but I can't find anything suspicious in the other logs, and without a proper crash log (which is apparently caused by some issue in the actual crash reporter) it's mostly shooting in the dark - it could also be something with your mouse, with your screen resolution, or a host of other things. Unfortunately, I don't think I'm familiar enough with Mac to do much more other than direct you to a seemingly related GitHub issue which mentions some of this, and a Discord thread which has at least two different builds of the game that maybe won't crash.

Posted

OpenGL has been fossilized at version 4.1 on macOS for many years at this point. It'll give that GLFW exception even on a fully functioning macOS system. All these logs end with nothing suspicious really going on. You may try disabling all mods and kicking around in a new world to see if one of your mods is causing it. 

Posted

Hello Diff! As stated in the original post, I have done exactly what you suggested, and it still crashed, yes even in a new world. The second log from the original post was in a brand new, unmodded world.

  • Like 1
Posted

Long shot, what about running the Vintagestory executable in the terminal and seeing if it says anything when it crashes? Right click on the Vintage Story app, Show Package Contents, drag and drop the black Vintagestory executable into a terminal window, hit enter, play the game until it crashes. Since there's nothing in the logs I have a suspicion the Terminal might hide a small hint.

  • Solution
Posted

Oh it's this bug again. Previously spotted here: 

With this issue open on the tracker:

https://github.com/anegostudios/VintageStory-Issues/issues/8905

I kind of expected this issue to be gone with the native ARM version, I assumed the Illegal Instruction was coming from something in Rosetta 2 that wasn't getting translated. Are you running the x64 Intel version or the aarch64 ARM version of the game? And also it seems there's a few bits of advice to try and fix it with some clientsettings.json tweaks. Mind that some of them seem to be AI hallucinations. They shouldn't hurt anything... but it also casts doubt on their ability to help if double checking that you're running the ARM native version doesn't work.

Posted
49 minutes ago, Diff said:

I kind of expected this issue to be gone with the native ARM version, I assumed the Illegal Instruction was coming from something in Rosetta 2 that wasn't getting translated. Are you running the x64 Intel version or the aarch64 ARM version of the game?

Wow you might have just cracked this open. I did not know there were multiple versions of the game to run! When going to the downloads section, it always told me the recommended version was the x64. Today I finally looked at the "other versions" of the game (i always assumed this meant for other computer types, not other possible versions I could use!) and saw there is one for silicon macs. I have installed this ARM version now.

As of right now, it seems to be working okay but will wait a day or so before I'm convinced! Thank you for your help.

  • Like 2
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