X1m1ya Posted July 9 Report Posted July 9 I'm a unity game dev and I've recently got into shaders to try and recreate vintage story's god rays, because I'm so in love with them! However, I quickly realized there are many ways to go about it, especially when the sun's a cube. If there is anyone in this community that's a technical artist could give some insight into how smth like this is done I would be grateful. From what I've learned vintage story is probably doing screen space god rays cause of the weird behaviour of rays when looking away from the sun but I'm not that sure, could be volumetric.
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