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Need help with Worldcrash


Go to solution Solved by Pekkhum,

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Posted

hey so, i am playing modded but i don't have much experience with crashlogs. could someone pls help me with it?

i found the reason my world crashes at least, it crashes when i place an anvil from my hands on the ground.

 

Running on 64 bit Windows 10.0.22631.0 with 16147 MB RAM
Game Version: v1.22.7 (Stable)
8/17/2026 10:08:56 PM: Critical error occurred
Loaded Mods: antlertools@1.0.0, betterandimprovedweather@0.1.8, canoemodcircuitspatch@2.0.0, ceramicbucketbarrel@1.0.1, chiseltools@1.17.4, clickuptorches@1.1.1, creaturefootsteps@1.3.0, darkvision@1.3.6, deciduoustrees@1.8.1, earthfed@1.1.0, elghal@1.0.5, elivory@1.0.4, elsynthetic@1.0.2, eldraken@1.1.2, eternalstew@2.0.1, fallingtree@0.5.2, flintsaw@1.0.1, flintchisel@1.0.5, forgottenfirearms@1.0.6, hydrateordiedrate@2.5.5, immersivelight@0.2.7, immersivefoliage@0.1.1, immersivemining@0.3.0, indappledgroves@3.0.1-rc.5, jsonpatcheslib@1.5.8, lichen@1.6.4, lootgoblinbackpacks@0.0.7, m00ngrass@1.0.7, magellan1k@1.0.2, manualdough@1.1.8, millwright@1.3.4, moldsexpanded@1.2.0, moreundergarmentsupdated@0.0.10, mycodiversity@1.0.8, overhaulliblegacycompat@1.2.5, overhaullib@2.0.10, plainsandvalleys@1.0.13, primitivesurvival@5.1.1, racialequality@0.1.28, seasonalflowers@1.1.1, seedyield@1.0.1, shelfobsessed@2.2.1, spinningwheel@1.2.12, trashbinned@0.4.2, tseasonedfirewood@1.2.10, tulesedgefix@1.0.1, unhallowedpatches@2.1.1, valkyrjahair@3.0.0, visibleoresandminerals@1.4.1, game@1.22.7, vsimgui@1.2.7, xvshaders@1.0.2, zoombuttonreborn@2.0.4, aculinaryartillery@2.0.0-dev.21, aletraders@1.1.0, almanacilluminated@0.1.4, ancientlib@1.0.0, ancienttoolsresinharvest@1.0.0, animalcages@5.0.1, animaltrader@1.2.2, animationslib@0.0.2, apeflowerpots@1.4.1, apelanterns@1.4.3, apewindows@1.5.0, attributerenderinglibrary@3.2.0, egocaribautomapmarkers@5.0.3, autopanning@2.0.0, awearablelight@1.2.3-pre.2, betterentityinteraction@1.0.5, betterentitytooltip@1.1.0, bettererprospecting@3.4.5, betterfruitpress@1.0.6, betterhandbook@1.0.8, betterhopper@1.3.0, betternails@3.0.2, betterruins@0.6.3, bloodtrail@1.2.5, butchering@1.13.6, carryonlib@1.0.0-pre.8, charcoalkiln@1.0.7, clothierheirloomsmod@1.1.0, clothingvisuallydegrades@2.3.0, configlib@1.12.0, coolergreens@1.0.0, coreofartspatch@1.2.2, crossbowsfork@1.10.1, danatweaks@4.1.0, darkerwalnut@1.1.6, darkui@1.0.2, dryfuels@0.2.0, extrainfo@2.2.1, farseer@1.4.0, firepitsshowfuel@2.0.0-dev.1, fishtrader@1.2.0, floatingcombattext@2.0.0, footprints@1.2.5, fromgoldencombs@2.0.8, gardenersdelight@1.0.2, genelib@3.2.0, handbookdeclutterer@2.0.1, herbarium@1.4.3, hudclockpatch@4.4.1, immersiveminingandahalf@1.0.0, immersivewoodworking@1.2.0, itempickuphighlighter@1.3.0, itempickupnotifier@2.2.0, jaunt@3.1.0, kevinsfurniture@1.9.0, kitchenfuel@1.2.2, knapster@4.0.0, mngeology@2.0.10, mineralsoup@1.0.1, moregoat@1.1.0, morepiles@3.0.1, naturalfertilizer@1.5.1, opineuponpine@1.0.10, optitime@1.5.16, pelaguswinds1222fork@1.2.4, performancecraftinggrid@0.1.1, petai@5.1.1, placeitanywhere@0.6.3, placeonslabs@1.2.0, playercorpseforkedazu@1.15.1, playermodellib@1.23.8, claywheel@2.0.1, raeqtraits@1.0.2, realsmoke@1.3.1, ricepaddies@1.0.4, rivers@5.0.3, simplebedspawn@1.0.1, smithingplus@1.9.0-rc.1, smokescent@2.2.0, soldierspyboneworks@1.2.5, stabilityabove@1.2.0, stepupadvanced@1.4.0, stonebakeoven@1.3.8, thecritterpackcontinued@1.4.3, titaniumtools@2.1.5, toolsmith@1.2.18, torchholdersmithingplus@1.0.4, traitacquirermoddedclasses@0.9.17, translocatorpaths@1.2.2, valksfuzzyclouds@2.1.3, vanity@2.5.1-rc.1, trojan96verticality@0.3.2, vigor@122.7.3, vsairshipmod@1.1.4, creative@1.22.7, vsecomachina@0.6.1, vslumber@0.1.3-pre.1, vsroofing@1.7.1, survival@1.22.7, warmweathereffects@1.5.0, wcfefcompat@1.2.7, whatsyourname@0.0.5, xlibfork@1.0.35, xskillgildedxadlisclasses@2.3.3, almanactcm@0.4.37, ancienttoolsmortar@1.0.0, artofgrowingpatch@1.2.2, carryon@2.0.0-pre.8, chiseledgroundplacement@0.2.0, tradercamps@1.1.8, combatoverhaulfork@0.18.5, equus@1.4.0, expandedfoods@2.0.0-dev.12, em@3.7.0, fallingecomachina@0.1.1, fulldropunofficial@1.0.8, galeret@0.1.3, hertycups@1.7.0, orrukin@1.2.2, pegasus@1.1.0-rc.1, playablerustgirls@0.1.8, seraphleveling@1.19.0, storagetweaks@1.4.1-rc.3, terrainslabs@1.0.17, vermicomposting@1.0.6, waterwheelriver@1.2.1, wildcraftfruit@1.4.72, wildcrafttree@1.3.4, xskillsfork@1.0.94, aldiclasses@2.3.0, aogbreedingaddonpatch@1.2.2, armoryfork@1.11.0, bloodisegg@2.1.0, efmealsmodule@1.0.0-dev.5, galerettrait@0.0.7, idgwildcraftcompat@1.0.0, idgxskillscompat@1.1.0, theworkingclasseswspatch@1.0.8, theworkingclasses@1.0.5, waterwheelriverfix@1.0.1, wildcraftharvestcrashfix@1.0.1, aldiclassesadvancedfeatures@2.1.1, aldiclassesnonegatives@2.1.0, traitacquirermoddedaldibooks@1.1.1, xskillgildedxadlisclassesart@1.0.0, crazyspotterywheelxskillspatchaldisclasses@1.0.0
Involved Harmony IDs: ARL (Ignore this, look at stacktrace instead! in 99.9% cases the crash is not related to ARL), com.zaldaryon.optitime
System.ArgumentNullException: Value cannot be null. (Parameter 'key')
   at System.Collections.Generic.Dictionary`2.FindValue(TKey key)
   at Vintagestory.GameContent.ItemIngot.GetRequiredAnvilTier_Patch1(ItemIngot this, ItemStack stack)
   at Vintagestory.GameContent.BlockAnvil.<>c__DisplayClass11_0.<GetPlacedBlockInteractionHelp>b__1(ItemStack stack) in VSSurvivalMod\Block\BlockAnvil.cs:line 98
   at System.Linq.Enumerable.ListWhereIterator`1.MoveNext()
   at Vintagestory.GameContent.BlockAnvil.<GetPlacedBlockInteractionHelp>b__11_0() in VSSurvivalMod\Block\BlockAnvil.cs:line 87
   at Vintagestory.API.Util.ObjectCacheUtil.GetOrCreate[T](ICoreAPI api, String key, CreateCachableObjectDelegate`1 onRequireCreate) in VintagestoryApi\Util\ObjectCacheUtil.cs:line 23
   at Vintagestory.GameContent.BlockAnvil.GetPlacedBlockInteractionHelp(IWorldAccessor world, BlockSelection selection, IPlayer forPlayer) in VSSurvivalMod\Block\BlockAnvil.cs:line 85
   at Vintagestory.Client.NoObf.HudElementInteractionHelp.getWorldInteractions() in VintagestoryLib\Client\Systems\Gui\Huds\HudElementInteractionHelp.cs:line 306
   at Vintagestory.Client.NoObf.HudElementInteractionHelp.ComposeBlockWorldInteractionHelp() in VintagestoryLib\Client\Systems\Gui\Huds\HudElementInteractionHelp.cs:line 294
   at Vintagestory.Client.NoObf.HudElementInteractionHelp.BlockInView() in VintagestoryLib\Client\Systems\Gui\Huds\HudElementInteractionHelp.cs:line 381
   at Vintagestory.Client.NoObf.HudElementInteractionHelp.Every15ms(Single dt) in VintagestoryLib\Client\Systems\Gui\Huds\HudElementInteractionHelp.cs:line 342
   at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 36
   at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 134
   at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 890
   at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 782
   at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 173
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 742
   at Vintagestory.Client.ScreenManager.OnNewFrame_Patch1(ScreenManager this, Single dt)
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame_Patch1(ClientPlatformWindows this, FrameEventArgs e)
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 354
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
 

Posted

remove half the mods and start a new game and see if the issue persists.

If it does, remove half again. and repeat until the issue stops happening. one of the mods that you JUST disabled is the culprit. Add them back one at a time until the issue happens again. The mod you JUST added is the culprit.

good luck.

Posted

I got the same crash with a slightly different mod list. It seems to occur whenever we look at an anvil (either the modded stone anvil or the vanilla copper anvil) and it attempts to render its block interaction help in the HUD. Turning off the "Block Interaction Help" setting in the interface options (I believe Ctrl+N is a hotkey for this setting) seems to work around this issue, for now, but we are going to try rolling back some mods where our mod list overlaps with yours, but my first suspect is carryon, which I do not want to lose.

We have the following mods in common, though different versions on all of them:

awearablelight
carryon
galeret
jsonpatcheslib
storagetweaks


Our stack trace below:

Spoiler
Running on 64 bit Windows 10.0.19045.0 with 31884 MB RAM
Game Version: v1.22.6 (Stable)
2026-08-17 19:04:20: Critical error occurred
Loaded Mods: astronomersdelight@1.0.2, awearablelight@1.2.2, bonebroth@1.2.2, bushmeatstew@1.0.0, curefirewood@1.0.1, hqzlights@1.1.3, farmlandnutrientmanagement@1.5.2, fastpackeddirtpaths@1.22.3, fullsailboatrefund@1.0.0, geoaddons@1.4.8, grindablearrows@1.0.3, immersivelight@0.2.7, immersivelanterns@0.4.1, immersivequicklime@0.1.7, jsonpatcheslib@1.5.6, kilnshelves@1.1.8, leaflitter@1.2.5, madfoundation@1.2.0, moreundergarmentsupdated@0.0.10, moreflooringpatterns@1.1.0, mushroomhat@1.0.9, oillampignites@1.0.0, overhaullib@2.0.10, paniniprojection@1.1.1, plasterermod@1.0.0, prospecttogether@2.2.1, racialequality@0.1.28, rpcommand@2.0.5, sapglasscraft@1.0.1, scrolled@1.1.9, shelfobsessed@2.2.1, skeletonhornspatch@1.0.2, solidlongtables@1.0.0, tankardsandgoblets@1.4.4, temporalsymphony@2.3.2, transmittance@1.0.1, valkyrjahair@3.0.0, vastlyenoughitems@0.4.0, game@1.22.6, vsimgui@1.2.7, warmgambeson@1.0.0, waypointbeacon@1.7.2, witchhat@1.0.1, abyssaldepths@1.0.18, acornascension@1.4.3, algernonsterrainsampler@1.3.0, apebeams@1.3.0, apelanterns@1.4.3, archering@1.0.7, attackfish@1.0.0, attributerenderinglibrary@3.2.0, axleinblocks@1.22.6, betterhoe@2.0.3, betterruins@0.6.3, billposting@2.0.3, bloodtrail@1.2.5, borderlesswindowedfix@1.0.0, brasspatch@1.0.0, brickyard@1.0.0, carryon@1.14.3, cartwrightscaravan@1.9.1, charcoalkiln@1.0.7, chop@1.1.2, claimmap@1.3.0, classchangebook@1.1.3, claypress@1.1.0, commonlibforked@2.8.1, configlib@1.12.0, cropforecaster@2.1.0, crushzinc@1.0.0, caffcuniculture@1.25.2, custommapregions@1.1.3, desirepaths@0.5.1, doublebeds@1.0.4, elkphysics@3.0.3, fallingspawnmanager@0.1.1, farseer@1.4.0, fastmap@122.5.1, firepitsshowfuel@2.0.0-dev.1, foodshelves@3.0.5, footprints@1.2.5, geologymap@1.1.0, glassroof@1.2.1, greypropickreading@1.1.1, gui@3.1.0, handbookcrashfixambien@1.0.0, handbookcrashguard@1.0.5, iceiscellar@2.1.0, invfarming@1.0.2, immersivecorpsedrop@1.0.4, immersiverainbow@1.0.1, immersiverope122@1.1.5, immersivewoodchopping@0.8.4, improvedhandbookrecipesfork@1222.0.2, improvedquenching@1.0.1, ingenium@0.2.3, itempickupnotifier@2.2.0, iwantsmoothtemperature@1.1.6, japanesearchitecture@0.9.7, justthepalisades@1.1.0, justtofu@1.1.0, justvinegar@1.0.0, kscartographytable@2.0.4, lightmyrod@0.2.0, losslesswaterwheel@1.0.0, madhides@1.0.2, mnflowers@2.0.0, mngeology@2.0.10, materialneeds@2.0.0, mesoamericandrip@1.0.5, metalladders@1.0.0, metallurgy@1.2.1, metalpots@1.8.0, morefluxes@0.4.0, morefogplease@0.0.1, moresaltpeter@1.0.0, moretuningcylinders@3.1.0, multisignpost@0.4.0, nbcartographer@2.3.0, nohandsrevived@0.2.0, nooceantranslocators@1.0.2, oneclaims@1.0.7, orekiwoofsbeehives@2.0.0, panningmachine@1.1.1, petai@5.1.1, physicslib@1.3.0, placeonslabs@1.2.0, plasterstairs@1.6.2, playerlistrevived@2.3.8, playermodellib@1.23.8, purposefulstorage@2.1.0, rackableplates@1.0.0, reachablecreativetabs@1.0.5, realsmoke@1.3.1, restfulsit@1.2.0, rivers@5.0.3, roomhud@1.0.0, ropebridgescontinued@1.2.1, scaffolding@1.3.1, seamarks@1.0.0, seamlessrapids@1.0.1, shadehouse@1.2.3, simplevoicechat@1.0.0, sleepingbagmod@1.0.1, smithingplus@1.9.0-rc.1, snowcaps@0.0.1, soundofconfession@2.0.0, spawnhighlightreborn@1.3.0, statueshaper@1.4.2, stonebakeoven@1.3.8, substrate@2.0.0, improvedmetallurgy@1.1.8, toolsmith@1.2.18, traitacquirermoddedclasses@0.9.17, translocatorpaths@1.2.2, treetapredux@1.2.7, unfocusedfix@1.1.0, vanillamoremolds@2.2.0, vinconomy@5.3.0, creative@1.22.6, vsecomachina@0.6.1, vsroofing@1.7.1, survival@1.22.6, wateringcanfill@1.0.2, watersheds@7.0.1, webcartographercolorexporter@0.10.1, wildbeerangeextender@1.0.1, wildvinegrow@1.0.7, windchimes@1.5.2, woodenwrench@1.0.0, woodmushroomsinplantersmod@0.1.0, antlershorns@1.5.1, beastsofmen@0.3.0, betterinsulation@0.2.0, birdplayer@0.1.1, bookends@0.2.3, cartcarryonpatch@1.0.1, chiseledwallmounting@0.3.0, doormaster@0.1.59, em@3.7.0, fseraph@0.4.8, fluffydreg@0.7.3, galeret@0.1.2, glassmaking@2.1.0, vintagegoat@1.3.3, goblinears@2.3.4, gravestones@0.2.0, kcsdragons@0.9.16, koboldrdx@1.4.14, linenarmor@1.0.0, lizardfolkpm@1.1.3, lootfilter@1.2.0, lubricantswap@1.0.0, orrukin@1.2.2, petmapmarkers@0.1.0, insectoid@0.0.48, realsmokeforbraziers@1.1.1, scribe@1.0.1, vintageskavenrat@1.6.92, skeletons@0.6.2, statuesextendedgreek@1.0.0, statuesextendedholy@1.0.0, stonequarryforked@3.5.3, storagetweaks@1.3.4, tailorsdelight@2.2.2, terrainslabs@1.0.17, trapdoorladders@1.0.1, universaldisplaylib@1.1.1, waterwheelriver@1.2.1, weatherstory@0.8.4, wwaymarkers@1.0.4, bottomsup@3.0.0, bricklayers@3.2.2, dressmakers@1.8.0, theworkingclasses@1.0.5, upholstery@1.2.0, ashes@1.4.2, waterwheelriverfix@1.0.1, windowdisplaypatches@1.0.2, windowdisplay@1.0.3
Involved Harmony IDs: ARL (Ignore this, look at stacktrace instead! in 99.9% cases the crash is not related to ARL), unfocusedfix.neuror1ston
System.ArgumentNullException: Value cannot be null. (Parameter 'key')
   at System.Collections.Generic.Dictionary`2.FindValue(TKey key)
   at Vintagestory.GameContent.ItemIngot.GetRequiredAnvilTier_Patch1(ItemIngot this, ItemStack stack)
   at Vintagestory.GameContent.BlockAnvil.<>c__DisplayClass11_0.<GetPlacedBlockInteractionHelp>b__1(ItemStack stack) in VSSurvivalMod\Block\BlockAnvil.cs:line 98
   at System.Linq.Enumerable.ListWhereIterator`1.MoveNext()
   at System.Collections.Generic.List`1.AddRange(IEnumerable`1 collection)
   at Vintagestory.GameContent.BlockAnvil.<GetPlacedBlockInteractionHelp>b__11_0() in VSSurvivalMod\Block\BlockAnvil.cs:line 98
   at Vintagestory.API.Util.ObjectCacheUtil.GetOrCreate[T](ICoreAPI api, String key, CreateCachableObjectDelegate`1 onRequireCreate) in VintagestoryApi\Util\ObjectCacheUtil.cs:line 23
   at Vintagestory.GameContent.BlockAnvil.GetPlacedBlockInteractionHelp(IWorldAccessor world, BlockSelection selection, IPlayer forPlayer) in VSSurvivalMod\Block\BlockAnvil.cs:line 85
   at Vintagestory.Client.NoObf.HudElementInteractionHelp.getWorldInteractions() in VintagestoryLib\Client\Systems\Gui\Huds\HudElementInteractionHelp.cs:line 306
   at Vintagestory.Client.NoObf.HudElementInteractionHelp.ComposeBlockWorldInteractionHelp() in VintagestoryLib\Client\Systems\Gui\Huds\HudElementInteractionHelp.cs:line 294
   at Vintagestory.Client.NoObf.HudElementInteractionHelp.BlockInView() in VintagestoryLib\Client\Systems\Gui\Huds\HudElementInteractionHelp.cs:line 381
   at Vintagestory.Client.NoObf.HudElementInteractionHelp.Every15ms(Single dt) in VintagestoryLib\Client\Systems\Gui\Huds\HudElementInteractionHelp.cs:line 342
   at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 36
   at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 134
   at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 890
   at Vintagestory.Client.NoObf.ClientMain.MainGameLoop_Patch1(ClientMain this, Single deltaTime)
   at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 173
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 742
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 686
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame_Patch1(ClientPlatformWindows this, FrameEventArgs e)
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 354
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95

 

 

Posted

My last reply had an error, our overlap is much larger, since I accidentally left off everything with matching versions:

Spoiler

Mod Name Comparison
apelanterns Same mod and version.
attributerenderinglibrary Same mod and version.
awearablelight Same mod, different version
betterruins Same mod and version.
bloodtrail Same mod and version.
carryon Same mod, different version
charcoalkiln Same mod and version.
configlib Same mod and version.
creative Same mod, different version
em Same mod and version.
farseer Same mod and version.
firepitsshowfuel Same mod and version.
footprints Same mod and version.
galeret Same mod, different version
game Same mod, different version
immersivelight Same mod and version.
itempickupnotifier Same mod and version.
jsonpatcheslib Same mod, different version
mngeology Same mod and version.
moreundergarmentsupdated Same mod and version.
orrukin Same mod and version.
overhaullib Same mod and version.
petai Same mod and version.
placeonslabs Same mod and version.
playermodellib Same mod and version.
racialequality Same mod and version.
realsmoke Same mod and version.
rivers Same mod and version.
shelfobsessed Same mod and version.
smithingplus Same mod and version.
stonebakeoven Same mod and version.
storagetweaks Same mod, different version
survival Same mod, different version
terrainslabs Same mod and version.
theworkingclasses Same mod and version.
toolsmith Same mod and version.
traitacquirermoddedclasses Same mod and version.
translocatorpaths Same mod and version.
valkyrjahair Same mod and version.
vsecomachina Same mod and version.
vsimgui Same mod and version.
vsroofing Same mod and version.
waterwheelriver Same mod and version.
waterwheelriverfix Same mod and version.

 

 

  • Solution
Posted

It turned out to be "The Working Classes," for me and it seems multiple players have listed fixes for this in the comments on the mods.

One fix that you can find in the comments is to change a file to remove the erroneous behavior, the other that you can find there is to get AzureTai's fork of the mod that contains a fix. I recommend reading the comments yourself, before deciding.

One thing to note is that the first time that you look at an anvil after fixing it, the game will hang for a bit generating the help info, but start working again pretty quickly.

I hope this fix works for you, too!

Posted

it is the working classes mod, even with the patch it still crashes and i'm not comfortable enough to edit json files so i disabled them and i'll wait for a mod update for the current version of the game. thank you everybody for your help.

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