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Everything posted by Teh Pizza Lady
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I feel like at this point once you get it figured out, you should create a script that replicates the process so you don't have to do it manually each time.
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I'm just tickled that realism is definitely not bands of desert, but rather spaced all over. One cannot argue for realism and then present evidence to counter that argument and expect any serious debater to take oneself seriously. So in support of realism, I vote that we have deserts wherever, regardless of type and move towards a biome distribution similar to that other block game. That is sure to please everyone.
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Antarctica is technically a desert but given how cold it is I think its closer to a frozen dessert than the traditional desert we tend to think of.
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smelting Should we be able to cast iron?
Teh Pizza Lady replied to programmer-S12's topic in Suggestions
If you had read the rest of the post, you would have seen where I conceded that it wasn't period-appropriate. This is what I was referring to. Period-appropriate blast furnaces for Vintage Story will not have casings and will more than likely be the English Weald or German type... of which the name is escaping me atm. Anyway, reading before posting is important because you might end up restating something that someone else already said, especially if you're stating it to correct them and they already said it in their post. -
Granite and other stone types are an insulating material. If the room exceeds a max size it will no longer count as a room. The interior dimensions can be no greater than 14x14x14 which is 2744 cubic meters of space. I think the dimensions can be a bit different as long as the total volume doesn't exceed the 2744 magic number.
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Clouds. Look behind there. If it was a clear sky then it may have been a new moon and not visible.
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Looks like that was it! Light can come from a lot of places in this game and walls don't necessarily block it entirely. If there's a way for it to creep in, it will!
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Check your brightness/contrast settings in-game.
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smelting Should we be able to cast iron?
Teh Pizza Lady replied to programmer-S12's topic in Suggestions
Blast furnaces shouldn't require tier 3 bricks since I don't think many of us have even created tier 3 bricks. They require Titanium which is a rare item in the game to begin with, and the metal, while it did see use in blast furnaces, was not a requirement which I will explain below. Historically, blast furnaces were often rebuilt frequently since the refractory lining deteriorated quickly. Rebuilding this was called relining the furnace. A typical furnace could last upwards of 10 years before needing to be relined and modern ones can run even longer. What usually wore out the fastest was the hearth. The bottom of a furnace holds the molten iron and slag at around 1500 celcius and the carbon lining there tends to erode away. Sometimes titanium is added to the charge as the furnace is running in because it forms a protective layer that it will extend the life of the hearth. Parts that get replaced often: Tuyeres - replaced every couple of months Cooling plates - Copper or cast iron plates in the walls designed to absorb and radiate heat away from the steel casing Tap holes and casting clay - replaced with every cast just about Bell - charging system at the top of the furnace which saw constant wear and tended to bear a lot of weight under high heat as charges were added to the furnace. The steel shell also sometimes needed repair. Early blast furnaces had stone/clay linings that only lasted a couple of years and their operation was seasonal with relining just being a routine part of operating one. I imagine that's the type of blast furnaces we'll get in the game, but if you want to make steel required, then there is historical evidence to support its use since the outer shell of the furnace was often made of steel. However for simplicity sake, the furnaces we'll probably end up getting will be period-appropriate and not have steel casings and will be an earlier type of furnace (English Weald or the German type) that typically lasted only a few months before needing to be repaired. -
Yeah so you need to run the .bat file from the USB drive. This is your clue here: It should read something like PS D:\> before you type the command. Try that and let me know how it goes.
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when will we get the combat overhaul update ?
Teh Pizza Lady replied to Veronica Hohenheim's topic in Discussion
Chain is also best for archers because it has the lowest accuracy penalties. -
Use a friend's laptop to download .NET 10 Runtime and .NET 10 Desktop Runtime for Windows x64 as zips instead of installers. Extract both to the same dotnet folder on the USB drive. Since you have VS installed (and just lack .NET 10) here's what you need to do: Borrow a friend's laptop to download both the .NET 10 Runtime and the .NET 10 Desktop Runtime for Windows x64, as zips under "Binaries" rather than the installers. AFAIK the desktop runtime zip holds only the desktop-specific parts and depends on the base runtime, so you will need both. Extract both into the same dotnet folder on your USB, merging if your computer asks. When it's done dotnet.exe should sit directly in the folder with shared\Microsoft.NETCore.App\10.x and shared\Microsoft.WindowsDesktop.App\10.x underneath it (the x will vary depending on whatever is the latest version of .NET 10 when you attempt this.) Copy and paste the below file into launch.bat (see below) Make sure your USB is structured like so: USB:\VS\ dotnet\ (extracted .NET 10 runtime zip) VintageStory\ (the game) VintageStoryData\ (saves, mods, config) launch.bat launch.bat contents: @echo off set DOTNET_ROOT=%~dp0dotnet set DOTNET_MULTILEVEL_LOOKUP=0 set PATH=%DOTNET_ROOT%;%PATH% cd /d "%~dp0VintageStory" start "" Vintagestory.exe --dataPath "%~dp0VintageStoryData" A quick check before running the launch.bat file is to right click and open the USB in Terminal and type the following (assuming it's your D:\ drive): .\VS\dotnet\dotnet.exe --list-runtimes If it prints a line starting with Microsoft.NETCore.App 10., then you extracted everything correctly. If you get an error instead, paste it here and I can try to help. I have over 10 years of experience managing .NET applications so I think I can probably be of some assistance.
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when will we get the combat overhaul update ?
Teh Pizza Lady replied to Veronica Hohenheim's topic in Discussion
I've seen that too, in the game which makes figuring out where you've been hit a bit of a pain. I've been able to figure that most animals will strike from their mouths and claws so the hits can be measured using the animal's height vs the player's height. Ranged attacks are... something else. However I did find that players DO transmit location damage information when they strike another player. I'm hoping that the team builds on this and expands it to mobs or else I might have to write a new mod just for this. -
when will we get the combat overhaul update ?
Teh Pizza Lady replied to Veronica Hohenheim's topic in Discussion
so helpful. XD -
when will we get the combat overhaul update ?
Teh Pizza Lady replied to Veronica Hohenheim's topic in Discussion
do you know if locational damage on the player is coming? I didn't see anything about that just locational damage FROM the player to other players in the current API. -
Boat despawned on instance crash due to insufficient memory
Teh Pizza Lady replied to Laveillon's topic in Discussion
You'll get generic responses because this is a public forum. The proper channel to reporting issues like this is to create an issue on the github, which is the one task you said you were initially unwilling to make. Unfortunately, that is the proper way to do it as that is the only method of reporting bugs now if you do not wish to join their Discord server either. See here: -
Need to log out? Punch a Blackguard! Not much to say. I got tired and my blackguard friend needed to do laundry IRL. Hit ESC to log out, clicked... nothing happened. I hear over the Discord call. "Ow! you jerk!" MFW I did that in the wrong order.
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I absolutely forgot you can do this.
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Rapids behaves far differently and flows much faster than a waterfall. It also sounds different, more like a bubbling brook than rushing water and is only a singular stream
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Every player class has a backstory. You just need to play the story chapters to figure out what it is. Each class's backstory is unique to that class. As for your questions. No, there's no Isekai involved. The player character comes from the same world, they're just... different. Everything is explained when you play the story. As @LadyWYT said, just talk to a Treasure Hunter trader (make sure you are on Standard difficulty first) to start the grand quest line that will answer all your questions. So far only 2 of 8 planned chapters have been implemented and I heard a rumor that Chapter 3 is going to be introduced within the next few updates. I would highly recommend avoiding any spoilers from YouTube or the such if you want to truly experience it the same way the rest of us did for the first time. Obviously, we can answer any questions you have along the way. Good luck and happy exploring!
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...and counting... soon 78 as soon as I'm done dev testing resurrection sickness... What I'm currently working on (and have been for a couple months now) is a mod that adds a full medicine-and-poison system built around foraged plants and mushrooms. Players collect flora, cook it into a mash, dilute it, then distill it in a boiler-and-condenser setup into a drinkable potion, and distill that again to get a stronger Concentrated version. There are eight remedies (Antiseptic, Anti-nausea, Sedative, Antiviral, Analgesic, Topical Ointment, Tonic and Mind Tonic) plus a Universal Antidote. The same pipeline produces a set of poisons. Potions are stored in a nine-charge Vial, and overdosing, tolerance that builds with repeated exposure, and the effects of eating raw or poisonous plants all feed into one system. The mod also adds a set of conditions for those remedies to treat, all meant to be survivable if you play carefully. They include bleeding, wound infection, skin irritation, a chest-cold family that escalates from a cold to bronchitis, flu or pneumonia, chronic liver disease from eating too much cooked bushmeat, and a post-death sickness that slows temporal-stability recovery. A bleed is a real danger. Left untreated, a wound can also get infected, and an infection needs an antiseptic bandage or poultice to cure. Each remedy is meant to cure or ease a specific condition, so having the right potion ready matters. What you're after is this little feature I thought up a while back before I read this thread. Arrows can be poisoned, either by dipping them in a Vial or by crafting. Each arrow uses one charge, carries one poison at a time, and loses its poison if you loose it from a bow and pick it up again. The poisons are: Toxic (liver): extra damage, plus a chance of a slow damage-over-time. If that damage-over-time finishes off an animal, the meat is ruined, so poisoned hunting carries a risk. Noxious (stomach): fever, vomiting and hallucination-like tripping. It’s miserable but not lethal. Cardiac: a chance of cardiac arrest, which cuts health and movement and can kill. Neurotoxic: a chance to push the target along an escalating ladder, from weakness to paralysis to cardiac arrest. Mind: confusion, hallucinations and dizziness. It’s disruptive but non-lethal. I hope reading this excites you. I'm about halfway done with developing this and then it will undergo rigorous testing. I am a real dev that works for a healthcare corporation so I don't have a lot of free time to work on it but as @LadyWYT said, it should be ready soon...ish.
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I'm working on a mod for this right now actually!
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Ban AI Mod Development
Teh Pizza Lady replied to Micah Holmes's topic in Mod Development Questions/Troubleshooting
Yes, this is what we need: Carefully curated collections of code tutorials taught by tutors who are known for not making multiple and massive mistakes in their mods. -
Is Quenching broken right now or am I just unlucky?
Teh Pizza Lady replied to Tam Hawkins's topic in Questions
They really should make a forum account. This is twice now someone has tried to @ mention them and couldn't do it. (First was Tyron in a News post) -
Copper, Tin, Iron and Rapids all within a few blocks of spawn. Seed: 1019136367 Orange rocks are very close copper deposits with surface deposits. Red ladder is a Tin mine I found just digging randomly. You'll need to prospect for it if you dig here exactly. Once you get a full-swing bronze operation going head west and dig around the red pick location. There is a huge magnetite mine there. Once everything is in full swing with iron production, you can easily find three rapids around for your water wheels and the area experiences a lot of high wind for windmills, too. Drawback: Really terrible soil quality. Anyone else have any super cool/lucky seeds?
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