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Rust and Blood (Hardcore) The rot is reclaiming this timeline.


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The concept as of now is finalized for the most part! 

We will start in a temperate climate we will use this <https://mods.vintagestory.at/show/mod/49064> class mod heavily relying on XSkills XP buff to further make the classes unique! The core difference than other playtroughs is the reworked hunger system. 

<https://mods.vintagestory.at/brassbrewerybetternutrition> in the stone age you will have less base stats than normal, since your missing on all nutrients. You will regain the base stats via eating different kind of foods and will gain multiple buffs to dmg. mining speed walking speed. Also no offhand penalty lol. Also simple <https://mods.vintagestory.at/hydrateordiedrate> thirst mod, <https://mods.vintagestory.at/immersivebodytemperature> makes hot climates actually a negative point, cause who like anything above 30c* and is like "that's fine".

<https://mods.vintagestory.at/show/mod/17655> Rift Portals are disabled in exchange we have a looming danger growing as we survive the first winter. Areas will be tainted by the rot and we will have to cleanse it with Riftwards. We can break the Infestation blooms via pickaxe but as long we don't remove the devastation soil. It will eventually start growing again, this tho is a long process from a small minor nest to a huge temporal disaster. If we work together it won't be as hard.

<https://mods.vintagestory.at/show/mod/44103> As we survive our tether to the world spawn weakens. Meaning we can venture further out into the world without losing slowly sanity. The main purpose of this is to reduce the potential big "story" locations from better ruins with good loot. One can still venture further out than they can take sanity wise. Is it a wise choice? Who knows.

<https://mods.vintagestory.at/craftablecartographyfork> Either this map mod or <https://mods.vintagestory.at/show/mod/53436> depending on the player base choice. Obviously frontier map is a lot more hardcore but is it fun? Always gotta strike a balance

For cave and mining changes are those mods responsible <https://mods.vintagestory.at/cavesncaverns> <https://mods.vintagestory.at/interestingoregen>. Caves are actually cool now and you can find some forgotten ruins. Interesting ore gen will require us to make some Mining outposts and defend it from the rot. Also provide enough metal for most people. Overall metal drops are reduced by half.

That's for now the core gameplay changes if you want to participate join the discord. (Full modlist on the discord slight changes since lots of client side mods and mods I tested out but most mods are staying in there.)

https://discord.gg/U8dnD7nuw8

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