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Is there no way to use the pathfinding systems, or am i just dumb?


Go to solution Solved by Professor Dragon,

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Posted (edited)

I've been working on a simple farmhand mod with a few new QoL items - two of these items, shepherds bell - which is supposed to call nearby domesticated (gen 3+) animals to you, and shepherds staff - which makes them follow you in a certain radius, along with allowing the animals to graze without running away - would need some form of pathfinding. 

For that, i've been messing around with the walking vector, but all i've achieved is basically glorified swine-sliding, heck, my first attemts launched my pigs to the horizon, nevet to be seen again.

Maybe i'm just dumb and need to tweak my script, add more stopping flags etc, but that would be essentially making a pathfinding system from scratch, no?

Am i just dumb and cant find the correct line in the API file, or is it just not there?

Anyway, if anyone sees this, and has any idea what i could do, please, i'm desperate.

Edited by Resourceless Rat
missed a few words.
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