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Default time to grind something in a quern appears to be hardcoded to 4 seconds in the BEQuern.cs via maxGrindingTime().

I'd like to request we have access to changing that time inside the "grindingPropsByType" property.  :)

Something as simple as "grindTime" to set the time exactly, or something like "addGrindTime" for adding more time to the default (I don't suspect there's much point in lowering below 4 seconds).

This would be useful for modders to make some items & blocks take longer, representing a more difficult task, or to encourage automating the quern with a windmill.

Very minor and hopefully easy change to make.

Thanks!

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