Crioch Posted October 16, 2020 Report Share Posted October 16, 2020 I'm testing out barrel recipes for my mod I'm working on, but I can't seem to get the recipe to work (I keep getting `[Event] 46 barrel recipes loaded (1 could not be resolved)` in the server-main log). My new liquid shows up in the creative menu. What am I doing wrong? Here is my liquid item (located at assets\equivlomancy\itemtypes\liquids\materiaportion.json): { code: "materiaportion", class: "ItemLiquidPortion", matterState: "liquid", attributes: { waterTightContainerProps: { containable: true, itemsPerLitre: 10, texture: {base: "block/liquid/materiaportion"}, whenFilled: { stack: { type: "item", code: "materiaportion" } }, allowSpill: true, whenSpilled: { action: "DropContents", stack: { type: "item", code: "materiaportion"} } } }, texture: {base: "item/liquid/materiaportion"}, creativeinventory: { "general": ["*"], "items": ["*"] }, maxstacksize: 16, materialDensity: 1000 } And here is my recipe (located at assets\equivlomancy\recipes\barrel\materia.json): { code: "materia", ingredients: [ { type: "item", code: "survival:waterportion", quantity: 2 }, { type: "item", code: "survival:flint", quantity: 1 } ], output: { type: "item", code: "materiaportion", stackSize: 1 } } Link to comment Share on other sites More sharing options...
Crioch Posted October 16, 2020 Author Report Share Posted October 16, 2020 For those who come across this in the future, I get a response from Tyron on Discord. Apparently instead of using the namespace of the one it is a part of, I needed to use game instead. So, for instance, the barrel recipe above is supposed to be the following: { code: "materia", ingredients: [ { type: "item", code: "game:waterportion", quantity: 2 }, { type: "item", code: "game:flint", quantity: 1 } ], output: { type: "item", code: "materiaportion", stackSize: 1 } } Link to comment Share on other sites More sharing options...
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