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Maybe temporal hotspots can have a break/rift/gate that emanates... corrupting nearby entities to mutate into horrific lovecraftian monsters. Players can fight their way to these areas and seal/destroy the hotspot. Maybe the longer the hotspot is active the worse it gets changing the landscape and making the air toxic? Players could fight to keep these hotspots from spreading across the map and the resulting end of the world.

Just a thought! :)

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