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InfiniteDice

Vintarian
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Everything posted by InfiniteDice

  1. Maybe temporal hotspots can have a break/rift/gate that emanates... corrupting nearby entities to mutate into horrific lovecraftian monsters. Players can fight their way to these areas and seal/destroy the hotspot. Maybe the longer the hotspot is active the worse it gets changing the landscape and making the air toxic? Players could fight to keep these hotspots from spreading across the map and the resulting end of the world. Just a thought!
  2. Resolved: I believe the issue was in the formatting of the entity.json file. Seems to work now.
  3. Just playing around making something as a test. Wasted over an hour saving and re-saving sound files. Is it not possible for someone who has done this to spell the process out in english? lol I've saved this in 4 different ways and I keep getting: NotSupportedException: Specified stream is not a wave file. Well no duh it's not a bloody .wav file. Ogg is not wav format. So people use Ogg format then the game is converting it to wav? Can't we just use wav files? In any case if someone has a clue as to why this has to be so difficult and can shed some light as to the correct ogg settings? Thanks a bunch hurt.ogg
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