Morten Weber Posted June 26, 2021 Report Share Posted June 26, 2021 Lighting a pit kiln with a torch results in a crash, is reproducible. Using a firestarter works fine. Attaching crash report asap 1 Link to comment Share on other sites More sharing options...
Morten Weber Posted June 26, 2021 Author Report Share Posted June 26, 2021 Quote Running on 64 bit Windows with 16 GB RAM Version: v1.15.0-pre.7 (Unstable)26.06.2021 20:58:05: Critical error occurred System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. bei Vintagestory.GameContent.BlockEntityPitKiln.IsAreaLoaded() bei Vintagestory.GameContent.BlockEntityPitKiln.<>c__DisplayClass14_0.<Initialize>b__2(BlockPos pos) bei Vintagestory.GameContent.BEBehaviorBurning.canBurn(BlockPos pos) bei Vintagestory.GameContent.BEBehaviorBurning.OnFirePlaced(BlockPos firePos, BlockPos fuelPos, String startedByPlayerUid) bei Vintagestory.GameContent.BlockEntityPitKiln.TryIgnite(IPlayer byPlayer) bei Vintagestory.GameContent.BlockBehaviorCanIgnite.OnHeldInteractStop(Single secondsUsed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, EnumHandling& handling) bei Vintagestory.API.Common.CollectibleObject.OnHeldInteractStop(Single secondsUsed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel) bei Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt) bei Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) bei Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) bei Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) bei _tWLW0byDLIhtS1wxxVHI5lzRZDE._pYOg3eHClIOT1FF5vsNdyXdGM03(Single ) bei _6pW3IzjvlkXCwvQdAjU2jMcqPPaA._7YovFWQpW8u7nZERbVYDJRoxy6p(Single ) bei _6pW3IzjvlkXCwvQdAjU2jMcqPPaA._LsdcISpmOPNjHJfC7tNPJt4urmy(Single ) bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) bei System.EventHandler`1.Invoke(Object sender, TEventArgs e) bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) bei OpenTK.GameWindow.DispatchRenderFrame() bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) bei _NfEIYGetj5nHaIEe1bMOq5qPVVe._uAPnYXwEzdCJ8CQ2oCBe9aHMUxo(_DqmInuVm7RykCDabuWwjzEo51Se , String[] ) bei _aLUPv552XTtNubHVap8iu7zzoZB._uAPnYXwEzdCJ8CQ2oCBe9aHMUxo(ThreadStart ) ------------------------------- Link to comment Share on other sites More sharing options...
𝔼𝕟𝕥𝕚𝕥𝕪 Posted June 26, 2021 Report Share Posted June 26, 2021 lighting a pit kiln also yields nothing when it finishes burning out Link to comment Share on other sites More sharing options...
Chibi Fuji Posted June 27, 2021 Report Share Posted June 27, 2021 18 hours ago, Entity said: lighting a pit kiln also yields nothing when it finishes burning out Hello, lighting the pit kiln with a torch works fine with me, but I also get nothing out of it (content disappears when finished burning) playing 1.15.0 pre.8 Link to comment Share on other sites More sharing options...
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