Morten Skof Posted June 26, 2021 Report Posted June 26, 2021 Lighting a pit kiln with a torch results in a crash, is reproducible. Using a firestarter works fine. Attaching crash report asap 1
Morten Skof Posted June 26, 2021 Author Report Posted June 26, 2021 Quote Running on 64 bit Windows with 16 GB RAM Version: v1.15.0-pre.7 (Unstable)26.06.2021 20:58:05: Critical error occurred System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. bei Vintagestory.GameContent.BlockEntityPitKiln.IsAreaLoaded() bei Vintagestory.GameContent.BlockEntityPitKiln.<>c__DisplayClass14_0.<Initialize>b__2(BlockPos pos) bei Vintagestory.GameContent.BEBehaviorBurning.canBurn(BlockPos pos) bei Vintagestory.GameContent.BEBehaviorBurning.OnFirePlaced(BlockPos firePos, BlockPos fuelPos, String startedByPlayerUid) bei Vintagestory.GameContent.BlockEntityPitKiln.TryIgnite(IPlayer byPlayer) bei Vintagestory.GameContent.BlockBehaviorCanIgnite.OnHeldInteractStop(Single secondsUsed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, EnumHandling& handling) bei Vintagestory.API.Common.CollectibleObject.OnHeldInteractStop(Single secondsUsed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel) bei Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt) bei Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) bei Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) bei Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) bei _tWLW0byDLIhtS1wxxVHI5lzRZDE._pYOg3eHClIOT1FF5vsNdyXdGM03(Single ) bei _6pW3IzjvlkXCwvQdAjU2jMcqPPaA._7YovFWQpW8u7nZERbVYDJRoxy6p(Single ) bei _6pW3IzjvlkXCwvQdAjU2jMcqPPaA._LsdcISpmOPNjHJfC7tNPJt4urmy(Single ) bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) bei System.EventHandler`1.Invoke(Object sender, TEventArgs e) bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) bei OpenTK.GameWindow.DispatchRenderFrame() bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) bei _NfEIYGetj5nHaIEe1bMOq5qPVVe._uAPnYXwEzdCJ8CQ2oCBe9aHMUxo(_DqmInuVm7RykCDabuWwjzEo51Se , String[] ) bei _aLUPv552XTtNubHVap8iu7zzoZB._uAPnYXwEzdCJ8CQ2oCBe9aHMUxo(ThreadStart ) -------------------------------
𝔼𝕟𝕥𝕚𝕥𝕪 Posted June 26, 2021 Report Posted June 26, 2021 lighting a pit kiln also yields nothing when it finishes burning out
Chibi Fuji Posted June 27, 2021 Report Posted June 27, 2021 18 hours ago, Entity said: lighting a pit kiln also yields nothing when it finishes burning out Hello, lighting the pit kiln with a torch works fine with me, but I also get nothing out of it (content disappears when finished burning) playing 1.15.0 pre.8
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