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Vintage Story impressions after about one month of playing


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Posted
On 4/2/2025 at 3:02 AM, Broccoli Clock said:

Food is all around you, for example cattail roots. Easy to find and cook, you will need a knife to harvest them and a fire place to cook them, but even in the depths of winter it's a decent food supply that is always available. In terms of nights and winters, I feel you, both feel "annoying" downtimes. In terms of night, look into creating a better bed. If you can manage to get flax (4x flax = twine, 4x twine = linen) you can create a bed that allows you to sleep longer. In caves you might be lucky enough to find a unbroken aged bed that increases sleep time more (straw bed = 7.5hrs, wooden bed = 8.5hrs, aged bed = 9.5hrs). Those extra 2 hours, if you can find the aged one (in ruins), really help quicken the nights.

As for downtime outwith sleeping, then it's the same thing you'd be doing anyway; cooking, storage organising, smelting and building (or, chiselling, although that comes with an addiction warning!)

I think ultimately the style of game that VS is, not immediately gratifying and needs some effort put into it, perhaps this is just not what you are looking for. The guide and the wiki have tons of info on how to do things, but if you aren't feeling it, knowing how to do something is different from wanting to do something. That said, if you do find it just too grindy or awkward, then perhaps spend time in creative. Learn all the blocks/block combinations, see the items in action without spending hours/days harvesting  and crafting. Perhaps once you've experienced it "without limits", you might be tempted to go back to survival mode and a slower progress.

 

Posted

I agree, food is all around and many other options.  I don't need your lecture on how to play the game.  I don't like getting stuck and just sit there waiting to die.  Why can't I just kill myself.  I want to play the game and just not sit and stare at the screen, trying endless options that don't work!

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