allstreets Posted November 7, 2021 Report Share Posted November 7, 2021 (edited) Made a bunch of clothes playing as a tailor today, and I was frustrated to discover that the condition of the clothes when you tailor them is set at random. If exp levels were a thing it would make sense to me that the clothes I'm making now would start out with lower condition than the clothes I'd make in the future. Alternately, it would also make sense to me if clothes made by tailors using cloth I made from flax I grew started out at 100% condition - considering my character is already a tailor, I should have the experience necessary to make a pair of pants that isn't "heavily tattered." The current system, where clothing is always made at a low condition but can be somewhat better or worse seemingly at random, makes no sense at all. Edited November 7, 2021 by allstreets 5 Link to comment Share on other sites More sharing options...
Windego Posted November 7, 2021 Report Share Posted November 7, 2021 I like that idea and am for it. Link to comment Share on other sites More sharing options...
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