00500005 Posted March 31, 2022 Report Share Posted March 31, 2022 (edited) I'm currently making a simple auto-registry for various bits of a mod I'm working on, and I keep hitting my head on C#'s generic system. It would be really nice if SendPacket (in both IClientNetworkChannel + IServerNetworkChannel) had overloads that allowed you to pass a System.Type object rather than being forced to always use the generics system. As it stands, if I want to do some things that work across my mod and require SendPacket (for instance, making debug set commands), I have to manually re-type everything in an initialization context (because otherwise I lose type information). With the overload, I can just have a single list (that other mods can extend on as well, without also requiring knowledge of my mod's internals). Edited March 31, 2022 by 00500005 Formatting Link to comment Share on other sites More sharing options...
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