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  • Currently Under Development

    • Water Physics
    • Vertical Slabs
    • Being able to craft a torch and a pickaxe

    Up next

    • Block Context menu for more advanced building abilities
    • Cave Culler (15-35% more FPS)
    • Improved Creative Inventory
    • Ambient Sound Effects System (with holoacustic sound?)
    • WorldEdit Extensions
    • MS Paint style Toolbar for World Edit

    Full Roadmap
    (Warning: Very rough estimate, subject to change)

    • Winter 2016 (Dec - Feb)
      • Playable Survival (Inventory Backpacks, Smelting, Mining, Farming, Crafting, Hunger, Basic Combat)
      • In-Game Tools to create and animate animals and mobs
      • First 2-3 Creatures (one peaceful and one hostiler perhaps) with basic AI
      • Basic Weather System
      • Mechanics
      • (if time left) Sand Physics
      • (if time left) Villages and Trading System
      • (if time left) Dungeons
         
    • Spring 2017 (Mar - May)
      • "Official" Survival Mode Release
      • Improved Survival Experience
      • Advanced Weather System
      • More Creatures and Insects
      • Player Progession (Leveling, Gear Attributes, Improved Combat System)
      • Villages, Mechanics, Dungeons
         
    • Summer 2017 (June - Aug)
      • Player Progession (Leveling, Gear Attributes, Improved Combat System)
      • Villages, Mechanics, Dungeons
      • (if time left) Infinite Dimensions
      • (if time left) Wilderness Survival Playstyle
      • (if time left) Survive&Automate Playstyle
         
    • Fall 2017 (Sept - Dec)
      • Games Convention Attendence
      • Whatever didn't get finished
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