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  • Here's is a breakup that explains how each scene is backed by in-game features

    • Start in the Stone Age: Stone tools, Knapping, Foraging
    • Face uncompromising nature: Rain extinguishes fires and hail storms damages the player
    • and savage wildlife: Wolves attack on sight and easily kill unprotected players. Most creatures are either aggressive or attack the player upon getting damaged
    • Pan and prospect for minerals: Panning system and mineral prospecting using the prospecting pick
    • Immersive metal casting: Cast hot metal into ingot and tool molds
    • Explore the far reaches: 1 million by 1 million blocks world size, can go up to 16 mil x 16 mil
    • across the boreal belt: The procedurally created worlds of Vintage Story feature climate bands. Towards north its cold, towards south it is hot
    • beyond the great arctic wall: At its coldest there is a far reaching mountain range that goes from west to east, across the whole map
    • or the Sub-Saharan: Towards south you'll encounter Savannas, Jungles and Deserts
    • Endure temporal storms: A strange temporal effect that will challenge the player
    • Survive the unnatural: Original and carefully thought through adversaries unlike any other
    • Uncover a grim history beneath: Readable Lore, Ruins and Tapestry paint a grim picture of this worlds past
    • Relive medieval industry: Mechanical power system. While still only in its beginnings one can already construct wind mills and helve hammers
    • Historical medieval armor: Vintage story has Gambeson, Leather Vests, Lamellar, Brigandine, Mail, Scale and Plate armor
    • Immersive Smithing: In-world crafting mechanic to create metal tools and weapons
    • Mechanization: Reduce repetitive manual labor with the quern and helve hammer
    • Realistic rock strata: 23 realism based rock types, where sedimentary rocks generate near the surface, metamorphic rocks near surface or medium depth and igneous rocks at any depth
    • Regional ores and minerals: You have to use prospecting to locate areas rich in certain minerals, 4 different ore qualities and rare crystallized versions that you can smelt down for extra units or put up for display in your home
    • Create all kinds of piles: Quite a number of materials can be stacked as blocks on the ground
    • Bioluminescent life: Underground caves harbor glow worms, and bodies of water in hot-wet regions sometimes contain bio-luminescent bacteria
    • Self emergent biome system: The Biomes in Vintage Story are merely a product of several rules and various input maps, such as climate, forest density, rain fall, which creates a vast diversity of lands to explore
    • Crop rotation system: The Crops in Vintage Story require certain nutrients which drain from the farmland below, so if you grow the same crop in the same spot, the growth rate will be extremely slow, requiring you to rotate your crops
    • Realistic beekeping: Bees are not comprised of "half a cubic meter of insect" as in certain other games.
    • Animal domestication: Animals that you capture and feed will reproduce and slowly become less aggressive and more easily farmable
    • Preserve food and create meals: All foods in Vintage Story will spoil eventually, but their length can be greatly increased using various preservation methods. There are thousands of combinations of meals that you can cook and visually experience
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