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vintabius

Vintarian
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Everything posted by vintabius

  1. Thanks everyone for the responses. I don't know if I agree that being relocated far away from your point of death is a good way to punish the player for dying, but the alternatives I can think of aren't much better anyway - aside from respawning in a radius around the location of your death instead of your world spawn, I think that would be a nice compromise. I do like the lore justification, assuming that holds up to the devs' vision (and even if it doesn't, honestly, it's a cool idea).
  2. This is not a complaint. I am not asking for ways to change my spawn point. I know about temporal gears. I want to understand the reasoning behind the decision. It does not make sense to me why you would put barriers behind spawning near where you died, when moving away from where you first spawned into the game to progress is a requirement, and it is especially easy to die when you're starting out. If I'm foraging in the bushes far away from where I spawned and a wolf kills me, I'm not walking for half an hour to get killed again where I died, I'm just deleting the world and starting over. It would make sense to me if you spawned within a radius of where you died, but a fixed spawn location with no early-game way of altering it even temporarily makes no sense to me. Again, I know how this post might sound. I am not upset, I am not complaining and I am not asking for help. I'm trying to understand why this was designed this way. It's not because the game is in early access, since respawn point setting mechanics have been implemented, they're just inconvenient - which indicates to me that the devs want death to be a major frustration, at least early on. Why is that?
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