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Casual

Very Important Vintarian
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  1. That's a good idea, though I'm not sure how I should tackle it (I get overwhelmed with big things sometimes). Maybe I'll use this thread as an index?
  2. It's not meant to be a list of demands, just a list of ideas that devs or modders can pick and choose from if they like it. Perhaps I should have clarified that in the op.
  3. The folks on the Discord already know about my ongoing, occasionally-updated list of content suggestions. The rest of ya, not so much. So, without further ado... here is the google docs link for the continuously-updated version, and below is the static version of what I have thought up so far. Some of these might be frequently-suggested, but I try to go into detail about my ideas when possible. If you want detail on a certain topic on the list, just poke me on this thread and I'll write up my thoughts (it's so big that I'm overwhelmed just looking at it, and I'm the one who wrote the darn thing, so I need direction in order to flesh it out). Edit: This is meant to be a sort of dumping-ground for ideas, not a list of demands. It's so that devs or modders can read through and say, "Oh, I like that, I think I'll borrow it" and use it however they like. Sorry if it sounded like I was trying to hold someone at gunpoint. Category 1: Nature Trees and Wood So the current trees are acacia, bamboo, birch, kapok, maple, oak, and pine. Now, we all know there are a LOT more trees in the universe! So I’m gonna divide things into the basic forest types and make a huge list of trees (with links, so everyone can see what they look like). Look through and let me know which ones you think would be cool and unique additions! Savannah Australian Blackwood Albizia Muhuhu--good for charcoal, may produce higher yields Iroko Sapele Karri African Mahogany Wenge Balsam of Peru--used as a flavoring and perfume fragrance Stinkwood Imbuia Podo Muninga Ipe--The flowers can be yellow or pink! Jarrah Sandalwood Baobab Rainforests Koa--used to make ukuleles Tolu Balsam--used in perfumes and also cough syrup Kauri Pine Greenheart Brazilwood--used to make dyes Afzelia Pau Rosa Gaboon Moabi--produces a nut with an edible oil Jacareuba--produces a natural latex, and the fruit has a high oil concentration and can be used as a biofuel Kingwood Ebony Camphor--resin is used to make incense and perfumes Jelutong--sap can be used to make latex Ramin Lignum Vitae Guarea Courbaril--edible fruits, sap used for incense, perfume, and varnish Balsa--that really light stuff Purpleheart Afrormosia Snakewood Narra Padauk Meranti Mahogany Teak--highly weather resistant. The leaves are used in some Southeast Asian cooking Afara Obeche Avodire--the bark can be used to make a preparation that stuns fish, maybe improves fishing rates? Cocobolo Canaga--used for ylang-ylang oil Mediterreanean Laburnum Thuya Myrtle--berries can be made into a liquor Cedar Cypress Taiga Fir Larch Spruce Aspen Sequoia--can grow to massive sizes! Really good for in-tree houses. Yew--produces poisonous berries Tsuga (AKA Hemlock Tree)--actually not poisonous, but smells like true hemlock Temperate Sycamore Horse Chestnut (AKA Buckeye)--flowers in spring; its big ol’ seeds are called ‘conkers’, and are very popular for crafts and schoolyard games. Could be used to attract deer and wild boar (which can safely eat the seeds), but the seeds are mildly poisonous to most animals. Alder--used commonly for charcoal to make gunpowder (maybe would produce a higher charcoal yield?) Boxwood Hornbeam Coachwood Satinwood Beech--nuts can be eaten after grinding and soaking to remove tannins. Good alternative tannin tree to oak. Ash Holly--prickly, with pretty (but inedible) berries in winter Castor Tree Rewarewa--flowers are good for bees Magnolia--huge, pretty flowers! European Plane Totara Tulip Poplar--big flowers in summer with lots of nectar, good for bees! Black Poplar Silver Poplar Willow--the flowers are called ‘catkins’! Can be used to make baskets in the same way as reeds. Basswood American Elm European Elm--it’s good to plant grapes around it, they’ll grow better Plants and Flowers Savannah Aloe Bushman’s Hat Wahoo Vetiver Chaparral African Geranium Kanna Rainforests Velvet-Leaf Cinchona Fever Root Blue Snakeweed Maruadona Inchplant White Buttercup Mediterreanean Plantain Marshmallow Ground-Ivy Wooly Foxglove Blessed Thistle Marigold Borage Belladonna African Rue False Snowthistle Cotton Lavender Dandelion Viburnum Taiga Snowdrop Temperate Yarrow Black Cohosh Hollyhock Field Scabious--grows around chalk rock, could be used as an indicator Elecampane Hyssop--another indicator of chalk St. John’s Wort Goldenseal--can be used as a source of yellow dye Fox Geranium Fumitory Asthma Plant Echinacea Moccasin Flower Cornflower Huang Qi Mountain Arnica Aconite Pennywort Summer Snowflake Evening Primrose Balloon Flower Abscess Root Yellow Dock Milk Thistle Maruns Boneset Feverfew Clover Common Nettle Valerian Mullein Verbena Common Speedwell Wild Pansy Category 2: Building Just… more building materials and options! The ability to create wallpapers or paints of some kind (not necessarily fancy ones, but something that will make one side of a block look different when applied. Like a plaster coating or a whitewash, for example.) More plaster block configurations. Like, options with a wood border only on one side, or vertical borders, or different plaster colors. Sliding doors would be pretty cool to have as an option (like barn doors or shoji screen doors that still have to be opened manually, not, you know, powered Star Trek doors) Nightingale blocks (which make noise if a player or mob steps on them). Something like the chisel mod (where you can change the pattern or texture of a block using a tool) would be really awesome, especially for things like changing the direction of planks or putting patterns on pottery and stuff. So would connecting textures (speaking of textures, I’ve noticed the bottom texture of wood stair blocks doesn’t line up with the texture of a slab or full block). That way, things like carpets would connect together to make a bigger carpet instead of a lot of little carpet squares next to each other like an office building. Tree Bark--Stripped logs would make nice building materials, and bark itself would be useful in a number of applications. It could be used in place of logs, for example, in creating tannin, so that the wood could still be used after the bark is stripped off. Birch bark has been used as paper in some cultures. Dried bark also makes good kindling in place of dried grass (for example, if you’re in a desert but have logs handy). Chiseling patterns is something I’ve seen on the discord a lot. They’d be great for if you are doing something repetitive like stairs or slabs, or basic hand rails. Maybe there can be set patterns that can be crafted, and anything custom must be done by hand… each and every grindy time. The ability to turn hay blocks into slabs or stairs would be really useful for thatching roofs. Tiles and mosaics would be really awesome! Or some way to create custom decor and artwork that anyone on a server can see. I think there’s a recent minecraft mod called tiny blocks? Something like that could be used to create gorgeous artwork on walls or floors one voxel at a time. Category 3: Cooking In order to make cooking better/more useful, a number of status effects could be added depending on ingredients, preparation, or number of steps used to create a dish. This would make expanded cooking recipes more interesting and worthwhile. Spicy food might increase walking speed or poison/disease resistance (as people who frequently eat spicy foods have stronger immune systems) Some foods might decrease the hunger rate for a time. Foods made from meat might temporarily increase maximum health. Foods made with certain herbs might speed up healing rates. Foods made with dangerous ingredients should have bad status effects, like nausea, fatigue, slowness, paralysis, or blindness. There could even be some bad ingredients that put a big dent in your temporal stability meter. The purpose of pickling/salt curing food is to preserve them, but they are rarely eaten straight in most cuisines and throughout history. Salted meats and pickled vegetables should be permitted alternatives to their raw counterparts in cooking recipes, possibly at the cost of some nutrients or satiation. Drying should be another preservation option, though dependent on temperatures and weather. Currants could be dried as well. Multi-stage cooking: this would open up the opportunity for many more cooking recipes. For example, creating dough, then filling the dough with berries and honey in a bowl, then baking it to make a pie (pies actually last a long time); or creating a broth in a cooking pot, then adding other ingredients and cooking it again to make a soup (as opposed to a stew). I’ll come up with a list of recipe ideas below. Dough could expand from being just for bread. Instead, it could be used with a bowl to make a pie, cut with a knife to make noodles, fried in oil for fritters, or added to a broth to make dumplings. Broth could be made by combining water and vegetables, meat, or even bones to a cooking vessel. Said broth could then be consumed as-is, or used to make soups or braises. Flour can be combined with an oil to make roux, the basis for sauces (these could be combined to partially-decayed food to revive it a little, or to make complex dishes with additional positive effects). Oil could be used to make fried foods, which would have a higher satiation level (and are nice and crunchy). Just about any kind of solid ingredient could be ground or mashed, opening up things like mashed potatoes or mashed parsnips or pumpkin puree. Eggs, milk, honey, and a flavoring (vanilla, cocoa powder, etc) can make a custard. Old bread or even flour could be used to make baked or boiled puddings in the medieval-19th century tradition. Meats and vegetables can be marinated to improve their stats before cooking. The purpose of bread is to render many grains (which are inedible raw) into an edible state through grinding (breaking up the indigestible outer shell) and cooking (eliminating the compounds that make them upset human tummies). Therefore, whole grains should have less returns as far as satiation and nutrients than flour, which should have less returns than bread. This would make up for the reductions in shelf life and make the recipes worthwhile. Expand from just a firepit. Ovens, stoves, and other things can be made from clay and fueled with wood or peat, and could open up cooking options or speed up cooking times. I’ll provide some options below. Clay Oven/Horno--This is basically like a cellar for heat. You get it up to temperature, then remove the fuel. Then, you stick in the thing you want to cook and close the door, and the residual heat cooks your bread, pies, etc. Every time you open the door, it loses heat faster. Clay ovens will deteriorate quickly if exposed to rain or snow, and must be either kept covered or frequently rebuilt. Masonry Oven--An upgrade from the clay oven, which uses fire bricks or stone bricks instead of clay. More solid than a clay oven, but would still benefit from some kind of roof. Clay Stove--it has a hole in the bottom for the fire, and a hole in the top to set a pot or vessel. Like a nicer-looking, standing-height firepit. Cast Iron Stove--takes a lot of ingots and a massive, complicated cast! Has both an oven and stove section, and looks nice in a rustic cabin. Earthen Vessel--Build a fire inside to make it into a brazier, grill, or tandoor oven. A grill rack can be set over the opening to cook things on it, or the fire can be allowed to burn and die out and then it can be used as an oven (in the method of a Tandoor). As a brazier, it lets off a lot of light, great for outdoor communal areas. Herbs and spices would be great ways to provide boosts to dishes without being considered proper “ingredients”. A sprinkle of some kind of spice at the end of cooking might turn a “normal” stew to a “good” stew, boosting satiation or providing some extra effect. Additional utensils for creating ingredients. Querns are very large and good for large projects and automated grinding, but for kitchen or medicine grinding the usual suspect was the mortar and pestle. (Examples of standard and wheel variation) Perhaps the capacity of a quern could be increased and an easier-to-craft mortar and pestle could be added that can be kept in the inventory which could only do one item at a time and would lose durability. Cauldrons can be used to create large quantities of a food or liquid at once. A copper cauldron is especially good for the start of the brewing process. Variously-sized casks would make it easier and more economical to measure out liquids and such for any number of applications, and also look good as decor. Casks of non-Barrel size could be created using some kind of Cooper’s Workstation (see Crafting section). The current in-game barrel is 50L, about the suggested size of a Kilderkin (see below). Any of the sizes could be used for leatherworking, brick making, food preservation, brewing, storage, transport, etc. The math gets very sketchy as things get smaller, because I suggested rounding capacities so that they are easy multiples of 10. A Tun is your largest barrel, holding about 950 litres IRL (for VS, we could round that up to 1000 for ease of math). It should take up at least 8 blocks of space (a 2x2x2 cube). A Butt or Pipe is half a Tun (500L). A Puncheon or Tertian is a third of a Tun (~333L, but we could round down to 300L). A Hogshead is a half a Butt or quarter Tun (250L). A Tierce is a sixth of a Tun (~166L, perhaps round up to 200L). A Barrel is an eighth of a Tun (125L, perhaps round up to 150L). A Rundlet is a fourteenth of a Tun (~71L, perhaps round up to 100L). A Kilderkin is half a Barrel, or a sixteenth of a Tun (~62L, round down to 50L, the size of a current in-game Barrel). A Firkin is half a Kilderkin or a thirty-second of a Tun (~31L, round down to 30L) . A Pin is half a Firkin or a sixty-fourth of a Tun (~16L, round up to 20 L). A Gallon is about 5 liters, or a 200th of a Tun, but in this case we could make it 10 L since that seems to be equal to a bucket in this game. Category 4: ...Alchemy/Magic/Medicine… stuff? Idea: Herbalism Players could use flowers and herbs to produce better poultices, as well as potions, salves, and other useful consumable items. Chamomile, for example, could be used to make a tea that would increase the amount of hours a player can sleep on a bed (for example, from five hours to six for a hay bed). Catmint is known as a sedative or relaxant when made into a tea, and could also attract cats to a player. Idea: Alchemy Plants and even food items could have various properties the player could discover, a la Elder Scrolls or Betweenlands. Players could then combine items whose properties are known to create potions with various effects. But instead of just a simple Minecraft brewing stand, it could be made more complicated. Players might need to account for things like heat (too little and the ingredients won’t react, too much and your alembic will break and splatter you with a potentially harmful substance), time, explosions, fumes, and other nasty little things your chemistry teacher told you to wear goggles for. Idea: Dangerous Magic; or, the Void Gazes Back Lovecraft mythos is full of ritual magic and strange, unknowable things. Players could tap into that unfathomable void (perhaps in the manner of Thaumcraft, Astral Sorcery, or Blood Magic). They could use this to cast offensive or defensive spells, enchant items, learn lore, summon mobs, or locate minerals, ruins, or translocators. However, meddling with things you don’t understand is dangerous! There could be costs to magic: sometimes more mundane costs like health and hunger, often more annoying things like bad status effects or accidentally summoning tough drifters, or occasionally downright dangerous things like major hits to temporal stability in an area or even being thrust straight into the rust world. Magic should in general be considered high-risk, high-reward. Doing a spell should always be unpredictable; a bit of a gamble. You never know if you’re going to attract the attention of Yog-Sothoth or Nyarlathotep or whatever entity you’re borrowing your powers from. Magic could also use gemstones and precious metals, as well as incenses, specialized equipment or clothes, etc. Category 5: Crafting It might be nice to include a “reverse-engineering” mechanic whereby players could learn to craft uncraftable items that they would otherwise have to find in the game. For example, by taking apart a chandelier, players would have a chance to learn the recipe for one. Spinning and weaving! This would open up so many options! From windmill sails to clothes crafting to bedding to banners… not to mention useful things like cords, ropes, fishing nets, strainers, storage, canvas, tents... Papercrafting and bookmaking! Papyrus is only one method of making paper. In East Asia, traditional paper is made from mulberry fibers (the leaves, coincidentally, are a vital food source for silkworms; therefore, every part of the plant gets used!) and is more resistant to tearing than Western wood pulp paper. Paper can also be made from fabric scraps. It would be useful on multiplayer servers if players could copy lore for other players to read. Add to that bookshelves that can actually store books (a la Bibliocraft, maybe), and you have an opportunity for a server library. Paper can also be used to create custom paintings, paper screens, paper lanterns, Cooper’s Workstation--A little crafting area that could be used to create variously-sized casks (see cooking section). Some might take as little as a single plank. Perhaps using such a workstation for even a standard barrel might be more efficient as far as materials go than doing it in the crafting grid. Resin is useful for so many things, from weatherproofing wood to making lacquer to creating adhesives. Silk cords and lacquered leather panels are the basic components of samurai armor. Candles can alternately be made from animal fat (tallow). Like a bowl lamp, they don’t burn as bright as wax candles, and they tend to smoke a lot. Jewelry and luxury crafting would be a good way to use things like gold, silver, etc., and gemstones. Category 6: Agriculture Instead of relying on naturally-generated resin, there should be an option to tap or cut pine trees for resin/turpentine. The same can be done to maple for maple syrup, and acacia for gum arabic. Greenhouses! Not every crop might grow in a given temperature/rainfall zone. But by building a greenhouse from glass, players could grow otherwise impossible crops. Breeding animals in order to select for different characteristics. Animals could come with a sort of stat list, like how friendly they are or how much of a certain product they provide, or how resistant they are to disease, or how much health they have, plus things like size, coat color, etc. By selectively breeding captive animals, players could, over generations, create their own breed of animal that fits the specifications they are looking for. Some stats might be incompatible with each other (for example, a friendlier animal might have more difficulty defending itself, or an animal that produces a lot of meat might produce less fat in exchange). Additionally, animals that are raised by the player might be less likely to run away from them in general. The point of these lists is to provide unique and interesting options for players no matter what biome they have ended up in. Livestock--I am including here the animals that are already in the game, as a suggestion of what areas they might be found wild. I’m using the term ‘livestock’ very broadly to mean ‘domesticated animals with a farm purpose’, which is anything from barn cats to riding horses. Savannah/Desert Goats Donkies (great for carrying heavy loads or for riding, though not terribly fast) Camels (another good riding animal and beast of burden) Guineafowl Cats (good for eliminating crop-eating critters like mice and rabbits) Tropical Water Buffalo (can be used for drafting or as a beast of burden) Pigs Chickens (which are descended from the still-existing Red Junglefowl) Silkworms (they strictly eat mulberry leaves) Mediterrenian Sheep Geese (a “guard goose” in a herd of chickens is a very good way to keep foxes at bay) Pigeons (these were popular domestic poultry for many centuries) Dogs (for hunting, herding, guarding, and assistance) Hawks (the ancient and noble sport of falconry, good for catching rabbits!) Taiga Yaks (also for drafting or carrying) Reindeer (some species can be ridden like horses, see the Dukha of Mongolia) Rabbits Temperate Ducks Alpaca Llama (“guard llamas” work much the same way as “guard geese”, protecting a herd of sheep when man- or dog-power is low, also good beasts of burden) Cattle (can pull carts or farm implements) Horses (for transportation and drafting) Turkeys Quail Swan (kept as livestock for royalty in the Middle Ages) Peafowl (also kept as livestock for royalty in the Middle Ages) Farm Trees Savannah/Desert Yerba Mate--a type of holly that is used to make a daily tea Stone Apple Mongongo Monkey Nut Date Palm Tropical Durian Jackfruit--Juicy Fruit gum has this flavor. It also produces latex. Guava Avocado Starfruit--When I was a kid in Florida, this was my favorite fruit. Lychee Aibu Amla--fruits can be used as a tannin source Coconut--The unripe ones have the best coconut water, but the ripe ones have the best flesh Jujube Mango Papaya Banana--these come in wacky varieties! Cherimoya Rambutan Zapota Soursop Sugar-apple Tamarillo Maya Nut Candlenut--the oil is traditionally used in torches throughout the tropics Pandanus--they’re used for SO MANY THINGS. Kola--the nuts are the main flavoring of cola drinks, and contain caffeine Coffee Tree Oil Palms--You know, for oil. Areca Nut Pili Nuts Cashew Ogbono Jelly Palm--the fruits are used to make jam Breadfruit--If you steam it, it takes a texture similar to fresh bread. Brazil nuts Macadamia Peanut Tree Nutmeg Tree--for both nutmeg and mace Cacao Tamarind Allspice Cinnamon Clove Curry Tree Acai Palm Ancestral Citrus Trees (can be hybridized) Pomelo Citron Mandarins Papeda Kaffir Lime--even the leaves can be eaten! Ichang Papeda Kumquat Mediterrenian Olives Figs Pomegranate Loquats Quince Carob Almond Bay Laurel--the leaves are a common cooking spice Apricot Pistachio Mastic Taiga Some species of pines produce pine nuts Juniper Temperate Plum Hickory--lends fire-cooked food a really good smoky taste. Maybe increases the quality of foods cooked over it. Also makes hickory nuts Persimmon Peach Pecan Sweet Chestnut Walnut Cherry Pear Mulberry--even the berries are edible. Apple--using the wood to cook might also improve flavor! Elderberry Damson Pawpaw--These fruits go bad very quickly. That’s the only reason you can’t find them in stores. They just don’t ship well. But they’re native to most of North America (heck, they grow wild around here in Kentucky) and they’re delicious! Hazelnut Tea Plant--Did you know they flower? Ginkgo Rowan Sassafras Star Anise Sumac--can also be used as a source of tannin Grains Any Biome Sorghum--a staple grain in parts of India and China Maize--Staple grain in most of the Americas, particularly Central and south America Barley--one of the most ancient cultivated grains Wheat--Modern varieties are dwarfed for machine harvesting and are not much more than waist-high Kernza Buckwheat Savannah/Desert Teff--Staple grain in southern Africa Fundi--Staple grain in western Africa Emmer--This variety of wheat has been found in Egyptian tombs, but also can still be grown today. Kamut Tropical Amaranth--Staple grain of the Aztecs Quinoa--Staple grain of the Incas Chia Sesame Mediterrenian Einkorn--Another one of those ancient grains Durum--The wheat of choice for pasta, but not great for bread Temperate Millet Oats--Traditional staple grain of the northern British Isles Hemp--Seeds are good for grain, and it can also be used to make textiles and ropes. Legumes Savannah Cowpeas Tropical Lima beans Peanuts Black gram Mediterrenian Lentils Fava beans Chickpeas--Chickpea water (vita fava) can be used as a substitute for egg whites and creates a lovely merengue Temperate Mung beans Peas Beans Azuki beans--Used to make sweet bean paste Vegetables Savannah Chaya--don’t eat raw! Ugu Okra Molokhiya Cockscomb Calabash Tomatillo Ajwain Mbongo Coriander Cumin Fenugreek Grains of Paradise Longpepper Tropical Ceylon Spinach Malabar Spinach Bitter Melon Caigua Chayote Kiwano Luffa Vanilla Watermelon Lemongrass Annatto Cardamom Epazote Jasmine Pepper Sesame Mediterrenian Arugula Broccoli Collards Lamb’s quarters Mustard Radicchio Rapini Samphire Bell Pepper Eggplant Chili Pepper Tomato Zucchini Capers Cardoon Celeriac Fennel Parsley Anise Basil Lavender Marjoram Oregano Poppyseed Rosemary Safflower Saffron Sage Thyme Taiga Brussels Sprouts Cress Kale Lettuce Chard Kohlrabi Dill Temperate Celery--medieval varieties had a strong bitter flavor and were used medicinally Chicory--can be used as a sugar substitute or a fodder crop Cluster Mallow Welsh Onion Leek Garlic Chives Chrysanthemum--a common vegetable in east asia Corn Salad Watercress Good King Henry Gai Lan Komatsuna Fish Leaf Mizuna Sorrel Spinach Yu Choy Cucumber Wax Gourd Artichoke Asparagus Chives Caraway Chervil Perilla Tarragon Roots and Bulbs Savannah Asafoetida Tropical Lotus Jicama Galangal Ginger Sweet Potato Taro Turmeric Water Chestnut Yam Konjac Mediterrenian Garlic Taiga Beets--can be used for dye, food, or sugar-refining Horseradish Rutabaga Temperate Daikon Potato Radish Wasabi Water caltrop Liquorice Burdock Sea Vegetables Aonori Arame Dabberlocks Dilsk Hijiki Kombu--an absolute must for Japanese and Korean cooking Mozuku Agar Sea Grapes Sea Lettuce Wakame Mushrooms (for the Hobbits among us. These can be grown by putting spore plugs onto logs or hay bales) Portobello Oyster Mushroom Shiitake Wood Ear Straw Mushroom Enoki Snow Ear Shimeji Wine Cap Poplar Mushroom Lion’s Mane Puffball Chanterelle Wood Blewit Gypsy Mushroom Horn of Plenty Hen-of-the-Woods Hedgehog Mushroom Red Pine Mushroom Morel Matsutake Truffles Category 7: Gameplay Options/Quality of Life Under the option to select Immersive Mouse Mode, the tooltip dialog should instead be displayed in a smaller font, so that people can see to press ALT to free up the mouse.--Suggested by discord user Zuris on 3/23/20 Engraving--something to add to an item’s UI overlay to show who crafted a custom block. This would have a special significance in servers where someone could brag, “See this vase? It’s a Filthy Casual original!” Minigames! The Omok tabletop could access a minigame such as Checkers or Go that can be played against another player or an NPC such as a trader. Winning against an NPC might net the player a free or reduced-cost prize from the trader’s stock. Good for wiling away a temporal storm with a friend. More minigames could be added, too. Think KotOR’s Pazaak games, for example. A music system would be fun! Players could write music or parts using something like ABC code, then play them back in-game on various instruments. They could also sync up with each other to play different parts. LotRO does this nicely and music festivals have become a big part of that MMO’s community. Line of sight/stealth mechanics would be pretty neat. By “line of sight” I don’t mean JUST sight, of course. Smell and hearing would also work, or tremorsense, depending on each mob’s capabilities. You could also bump up the mobs’ tactics based on their capabilities. Drifters don’t seem to have eyes, but they probably can hear or smell a player. Wolves might pursue a player by sight when first attacking, but then will follow their scent to continue tracking them for long distances, or until a better prey presents itself. Moreover, a lone wolf won’t track a player nearly as far as multiple wolves, because there is safety in numbers (they prefer large prey, like deer, sheep, and moose). Speaking of wolves and other predators, they are actually fairly chill so long as they’re not hungry and you aren’t invading their immediate territory. A predator with a full belly isn’t going to waste its energy chasing after something it doesn’t need; it has to save that energy for the next hunt. It’s the herbivores that are the real danger, because it’s more beneficial for them to have hair-trigger tempers; a paranoid deer that attacks everything that moves is more adapted than a chill deer that fails to attack something which turns out dangerous. Locusts do seem to have eyes.
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