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sly800

Vintarian
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Everything posted by sly800

  1. I've been playing a lot on a server with a couple of friends, we started playing about a month ago and just yesterday we made our first batch of steel! Now we are in the process of making some sturdy backpacks and gearing up to take on the second chapter of the story, but I've been thinking about what are some other fun projects we can start next. I've already been working on domesticating chickens and hares for a while so I'll probably start doing the same to other animal species and we've been talking about adventuring to southern regions once winter ends (and hopefully find an ocean in the way because I really want to build a sailboat) but I'd love some suggestions for things to build, stuff to explore and maybe even some fun mods we could install to bring new life into the game.
  2. Yeah I also lean more toward this idea of windmills being underpowered. Maybe waterwheels are a bit overpowered, but a feel like a heavy nerf would leave us to choose between two mediocre options instead of weighting the pros and cons of two viable options. Most people in this thread seem to agree that windmill is an earlier game option to waterwheels, and that may be true if you're talking about a single or double sail windmill, but full sail windmill (or even multiple windmills) require so much resources that I just can't see that as an early game option. Just thinking about the time it takes to grow the amount of flax to get 4 windmills with full sails really makes me think it should be at least competitive with waterwheels if not better. Idk if I play the game different than most people but by the time I have that much fiber I'm already way into the iron age with iron to spare
  3. We are already using switches (we set up in a way we can turn on the querns independently from the helve hammer and we can choose between turning 2 or 4 querns at the same time) but next time we play I'll double check if we're maybe losing power somewhere. But even ignoring the lack of power the amount of times we just don't get any wind is kind of frustrating, I wish that wind speed was more consistent when you build in higher altitudes. Thanks for the reply!
  4. Oh that's a bummer I really like the aesthetics of a windmill and it woud be really useful to have it closer to home. The water wheel is not very far and we build a road connecting it to our main base but it's far enough to be kind of annoying when we need to make multiple travels or if we forget to bring something and only realize when getting there, but guess we will stick to it. We set up the gears so we can turn different appliances on and off according to our needs so it already have most of our needs met. Hope they make large windmills better in future updates so it becomes a viable alternative to water wheels. Thanks for the reply!
  5. Hey guys, I started playing VS with a couple of friends some weeks ago and it has been an amazing experience, the game in very fun! We set up a water wheel early in the game as soon as we got iron and it has helped us a lot, it can easily power four querns to get us flour, lime etc or between 3-5 helve hammers with decent speed for or iron ingot/plate needs so we were very excited to set up a windmill closer to home (water wheel is a bit far away) in our second year since in the first one we coudn't get enough flax fiber. I built a tower going to 170 y since I read that's the height you get max wind speed bonus and we built two rotors with max sails (I made sure they were not interfering with each other) but the results were kind of disappointing. We can barely operate four querns at the same time and even just one helve hammer works super slow. Also lots of the time the windmills simply stop working because there is no wind. Idk if we screwed up the gears (my friend made a very simple design because we coudn't find many good tutorials) or if this is how it's supposed to work but I find it weird that the windmill is performing so poorly compared to the water wheel since it's way harder to set up. Would love to hear your opinions about the windmill and advice on how to make it work better if possible because I'm finding it pretty underwhelming right now taking in consideration how much time it takes to set up.
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