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CzBuCHi

Vintarian
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Stone Age Settler

Stone Age Settler (3/9)

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  1. found BetterHandbook mod that is doing what i wanted and more ...
  2. Reason: I'm looking for a recipe, after I find it I find that I don't have the item in my inventory - I have to close the handbook to open the chest with the item... then I open the handbook again... and I have to search again for the page I was on 5 seconds ago...
  3. I used prospecting pick and got "Pentlandite: medium amounts" .... then i dig some rock and found nickel 3 blocks away from my prospecting block .... until that point i have no idea what Pentlandite is .... so ... I think it would be better if prospecting pick shown something like "Pentlandite (nickel): medium amounts" ....
  4. It usually goes like this: I'm wandering around, looking for something, then I hear a bark and my HP drops to half... and before I can turn around I'm dead - basically I don't even have enough time to run, so dodging is out of the question...
  5. it was settings - i went for homo sapiens ...
  6. I have this little hole, but if I pour a bucket of water in it, it disappears - I tried pouring 4 buckets in there and it's all gone almost as fast as I dropped it in there... The bottom part is from the block below I also know it used to work...
  7. I was a bit surprised that no one mentioned fire - animals are usually afraid of it, so holding a torch in (any) hand should deter most of them... but it might attract monsters for balance... also hitting an animal on the head with a lit torch should also have an effect on that animal (a wolf will run away, a polar bear will get really pissed off, ...)
  8. is normal, that wolf will sneak behind you, then barks and kill you under 2 seconds? - no howling before attack ....
  9. I was wandering through the woods once and ended up between four bears and a wolf... after changing my pants I decided to head towards the wolf... only to find that the wolf was gone... and the 4 bears were gone too... Another time I spent an entire game day not finding a single animal (not even a rabbit or a fox) - that's really annoying when hunting... Another time I found 4 pigs, chased one (it jumped into a hole lol), then came back and saw no pigs (just one wolf)... So I think the game deletes any animal that I can't see and is more than X blocks away from me... can anyone confirm my theory?
  10. My house interior is 11x9x3 blocks, i have 3 oil lamps in there, but still getting 'visitors' ... i thought enemies do not spawn in light areas ...
  11. no... i like the extra challenge of thinking before digging... i was just wondering if the game has some principle that stabilizes the dirt... (my idea was to stick sticks in the dirt to prevent it from sliding) - something the player can, but doesn't have to do...
  12. I know i can dig it out pack it and place back, but that not what im after ... Im looking for way to turn 'normal' dirt into packed one without removing block from world ... in real world it called `deep soil stabilization` in game i can imagine it as placing sticks/rocks inside dirt to make that dirt stable (so i can dig under it) ...
  13. missed 'The default Mod site upload' location ... thanks
  14. i was maybe 100 block away .... anyway ... having crucible in left slot will keep it hot, but in right slot (where is moved when 'cooked') it will loose temp (even when having UI opened - so its not distance thing) my suggestion is basically saying to keep it hot regardless in which slot is placed ....
  15. I put the copper in a crucible and started heating it ... then I went to chop firewood ... when I came back the copper was already cold ... BUT ... the charcoal was still burning in the firepit .... so basically the copper should only start cooling after all the charcoal has been burned out...
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