Jump to content

uikkaa

Vintarian
  • Posts

    3
  • Joined

  • Last visited

Everything posted by uikkaa

  1. If memory serves, I originally tried to use the arm64 since I have Apple Silicon, but when I opened the game file it said no .NET 10 found. I grabbed the intel version and installed that, also keeping the arm64, and that worked.
  2. In the end I was able to get it working on my Mac after a lot of troubleshooting, changing permissions, and downloading both .NET 10s since the one that was supposed to work with my OS didn't. I am now 40+ hours into my first world and it is gorgeous (Though I did spawn on an island in the middle of an ocean which has no cattails or papyrus :,) )
  3. I downloaded the game yesterday, win-x64_1.22.5 plus .NET 10 desktop runtime. Download was fine, no issues. Loaded it up today, logged in, got to the title screen fine. Was able to create a single-player world with default settings and no mods. Created a character and noticed there was some lag and glitchiness with the sound. Entered the world, this is what I see in all directions. This was on Very Low graphics setting. Lots of lag, some buffering with music. Exited the world and tried to rejoin to see if that would fix it, couldn't rejoin because the game thought it was "already running somewhere else". Made a new world, all the same settings, that's where this screenshot is from. This is being run on a Windows 11 64-bit ARM since I couldn't get the game to install on mac. It uses 4 processor cores and 12 GB RAM. There's pretty much nothing on it except one other game, so there shouldn't be anything slowing it down this much.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.