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BonePigment

Vintarian
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Everything posted by BonePigment

  1. Forgive the basic/nonsensical question(s) im still quite new to things (~10 hours in and many more to come.....mostly panning for copper) and I was unable to get a straight answer through googling. 1.A re there mechanics in place to where an area can be hunted to the point where animals no longer spawn there? Whether due to hunting them out of existence or from the animals just avoiding that area after 'x' number are hunted. Obviously its nonsensical to think that one person can lead to the extinction of the animals around them even if they're trying, but I figure to ask as it feels in line with other elements of the game to encourage the player to shift from a Hunter/Gather mindset to that of a farmer or of animal husbandry. 2.Considering how Cellar depth does not effect spoilage rate for some reason (Balancing purposes im sure), is it really as simple as just an enclosed room no bigger than 7x7x7 with as many vessels filled with crocks as possible? I would have figured that the materials that made up the room would have more of an impact. 3.Bear Pelt Armor seems like a terrible investment considering the effort and danger they present, it there a better use for the pelt or is it just decorative past that? 4.In the character stats menu there are bars for what you're getting your nutrition from, I so far haven't run into any downsides from a diet of stews made from mushrooms, is one expected to have a rounded diet to stave off future health problems? 5.Winter seems like a big thing akin to Dont Starve, but considering that the world is much bigger and temperatures can vary, could one just travel to an area where winter isn't that much of a problem? Or is it just a global 'its cold now' effect? This bit isnt a question, but it sucks that Jerky or drying for fruits isn't an option for long term meat and or fruit/berry storage.
  2. Forgive the basic/nonsensical question(s) im still quite new to things (~10 hours in and many more to come.....mostly panning for copper) and I was unable to get a straight answer through googling. 1.A re there mechanics in place to where an area can be hunted to the point where animals no longer spawn there? Whether due to hunting them out of existence or from the animals just avoiding that area after 'x' number are hunted. Obviously its nonsensical to think that one person can lead to the extinction of the animals around them even if they're trying, but I figure to ask as it feels in line with other elements of the game to encourage the player to shift from a Hunter/Gather mindset to that of a farmer or of animal husbandry. 2.Considering how Cellar depth does not effect spoilage rate for some reason (Balancing purposes im sure), is it really as simple as just an enclosed room no bigger than 7x7x7 with as many vessels filled with crocks as possible? I would have figured that the materials that made up the room would have more of an impact. 3.Bear Pelt Armor seems like a terrible investment considering the effort and danger they present, it there a better use for the pelt or is it just decorative past that? 4.In the character stats menu there are bars for what you're getting your nutrition from, I so far haven't run into any downsides from a diet of stews made from mushrooms, is one expected to have a rounded diet to stave off future health problems? 5.Winter seems like a big thing akin to Dont Starve, but considering that the world is much bigger and temperatures can vary, could one just travel to an area where winter isn't that much of a problem? Or is it just a global 'its cold now' effect? This bit isnt a question, but it sucks that Jerky or drying for fruits isn't an option for long term meat and or fruit/berry storage.
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