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XurxoMF

Very supportive Vintarian
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About XurxoMF

  • Birthday 10/31/2002

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Wolf Bait

Wolf Bait (1/9)

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  1. There are too many things right now that are not compelte or feel poorly implemented. I'll list the most important ones in my opinion: - World Genration: It generates a very uneven terrain, with micro lakes everywhere, random stone pillars... the caves are not worth it at all since there is nothing... only enemies... - Performance: Vanilla game works fine but if you add a few mods with some blocks and items RAM goes brrrr... - Combat: I'll not explain this... there is a post on discord suggestions with 1000+ votes - Repetitive mechanics: like cooking, clayforming... the same pot, same recipes... make new food types... something like AcA+EF. Add a cutting table where you can place items and cut them, more cooking utils to make new recipes... make a clayforming table that rotates using the windmill so you can easily clayform on lategame. - Polishing the new lore locations: most users hated the latest boss fight bc or the bugs and poor combat mechanics. Sadly I couldn't try it yet. Those are, for me, the most importsnt things atm. Those are just suggestions and things I fix using mods. Most of the most mods on the ModDB are just implementations of missing vanilla things. Expanded Foods(more foods), Primitive Survival(a lot of small mechanics that fits vanilla), Plains and Valleys, Terra Pretty, Rivers...(world generation), Combat Overhaul(what can it be xD), a PetAI - Wolf Tamming(pets, you already have the elk, it's just adding new species), Chisel Tools(better chiseling), Stone Quarry(stone mining in vanilla is a pain)....
  2. Fua, con ganas de probar el juego

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