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Alphanis

Vintarian
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Wolf Bait

Wolf Bait (1/9)

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  1. I'm sharing some of the constructions I've made throughout the time I was active on a server. I was thinking of sharing the ones I had in my private worlds, but I lost them because I had to format the PC.
  2. Alphanis

    Little Study

    I haven't played in a while, but I wanted to share part of one of my builds. I'm currently testing some shaders, hence the two images :3 What do you think?
  3. i try this on creatrive, with a chest and pipe bellow and dosnt work for me LOL
  4. Although I know that it is still part of the work in progress, I believe that ideas to contribute are never bad. - My first contribution to this point would be to be able to somehow make an automatic feeding mechanism with the piping system or similar. -add excrement, for each type of animal to use as component for compost, o use as independient fertilizer, since for example chickens Nitrogen: 1.5% to 2.5% Phosphorus: 1% to 2% Potassium: 0.8% to 1.5% Organic matter: 20% to 50% Calcium, Magnesium and Sulfur (micronutrients). -Add de option for domesticate rabbits -Add the option for cooking pellet for animals, and for example give a feeding buff
  5. Although the current claiming system works relatively well, I have a couple of contributions that I think would improve it a lot, especially for those who manage servers or large claiming areas in multiplayer spaces. -Claim areas as an administrator, and that this claim area is in the name of the server or similar, but not of the administrator user, so as not to occupy the maximum of 3 claims per user, and manage the spaces more efficiently. -have a method to make a claim within another claim, something like a plot, where the creator of the plot has total power over the area, and the plot has specific limitations and permissions for the rest of the users. It would be especially useful for those who like to create cities in multiplayer spaces. -solve a detail with the interaction permissions, and placement / destruction of blocks, since although you can interact with stackable items, with the interaction permission, a new stack of objects cannot be started, due to being considered as block placement .
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