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8bit

Very supportive Vintarian
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Wolf Bait

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  1. I love Vintage Story. I love the developers' vision and craftsmanship. I recommend the game constantly, and I've bought copies for people who couldn't afford it just so they could experience what I have. I'm not a programmer. I took classes years ago and taught myself enough Python to mod another game I loved. It was grueling, took far longer than I expected, and I didn't enjoy a minute of it. When I tried to mod Vintage Story, I hit the same wall. I had plenty of ideas — things I genuinely wanted in the game — but every attempt stalled out. Tutorials helped only so much. The common refrain in gaming communities is "write it yourself," and I tried. I just couldn't get there. Then AI tools became accessible, and everything changed. My first attempts with early models produced nothing usable. I moved to a more capable model and managed a couple of small mods. Eventually I found one that could actually handle the complexity of VS modding, and suddenly the list of ideas I'd been sitting on for years started becoming real. To be clear: I wasn't pressing a button and getting finished mods. It was still work — problem-solving, testing, iterating. But AI bridged the gap between knowing what I wanted to build and being able to build it. When I decided to share my mods, I did my homework first. I searched the forums for any policy on AI-assisted modding and found nothing prohibiting it. So I posted, and I was completely transparent. Every mod description stated plainly that AI was used. The mod cards were AI-generated too — I'm no artist, and I'd rather have something clean than something I hacked together in GIMP. I never asked for donations. I never misrepresented my work. There was pushback, and I expected that. I stayed respectful and kept at it. Some of the criticism was fair and made the mods better. Some of it was based on assumptions about me and my process that simply weren't true. I understand the concerns people have about AI — about quality, about effort, about what it means for a modding community built on craft. Those are legitimate conversations worth having. What I won't do is fight about it. The calls to ban AI from modding have grown louder, and I'd rather step aside than become a lightning rod. I have three mods in draft that I've decided not to release. The ones I've published, I'll be winding down. I'll keep writing mods for myself — this game has earned that — but I'm done sharing publicly. To everyone who supported me, downloaded my mods, reported bugs, or just said something kind: thank you. It meant more than you know. To the developers, the modding community, and the players who make Vintage Story what it is: you've built something genuinely special. I don't want my presence here to be a distraction from that. I'll leave the broader AI debate to others. I just came to say my piece and bow out gracefully. Take care, everyone. Feyd
  2. That did the trick, TJ. Thank you for the help my friend!
  3. I'll give it another go then. Thanks for the clarification, TJ!
  4. For the life of me, i can't figure out how to add images to replace the default ModDB Card Preview on the Mods site. I've tried various resolutions one being 450x450, true PNG format and while using multiple browsers while on Linux and MacOS. The ModDB Logo Image & External Logo drop-downs are empty. I've tried several file naming conventions well. As you can see from the screenshot attached, the drop-downs are blank and searching for a file name does nothing. Not a huge deal but I plan to add more mods and this is really bugging me. Thanks!
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