I just hope the game remains fun and relaxing rather than becoming stressful and ballbusting. It's a hard balance but I think that so far the game has done a good job of it and I don't want the devs to go in the direction of something like Project Zomboid which has design choices exclusively made to make things harder for players rath than for the sake of fun or even realism. As long as wild bushes don't need to be fertilised, I'm not going to complain but nerfing spears seems arbitrary to me. I don't know what it actually looks like since I'm only going to update once mods are compatible with 1.22 but spears being a reliable all-round weapon isn't a problem at all, hell I would say that means they're working as intended and our ancestors would probably agree. If you want the falx to stand out, then make it stand out. Give it a meaningfully faster attack or something. If some tit wants to fill out his hotbar with 10 bronze spears to lob at bears instead of 1 bow and a stack of arrows, how is that affecting me, really? If spears must be nerfed, then I'd rather have it done in a way that maintains their effectiveness within their role instead of gimping them, eg they do less damage under a certain distance or give the throw a windup for full damage that slows you down more so that the falx has a niche of being effective for fighting monsters in caves or any other up-close combat.
I hope that fishing gets expanded. I don't think it makes any sense for a single person to be able to deplete the ocean's fish stocks like is currently possible in Primitive Survival so I'd prefer if they go with the difficulties that actual commercial fishing had. Obviously there aren't any fish runs since there aren't rivers and actual ecologies so I think a nice way of simulating it would be if there are random spawns of large fish shoals that maybe are marked by birds circling overhead so you get out in your nice big sailboat, catch a hundred fish with a net and then realise "crap, this is all going to rot in 2 days". I'd consider that sort of dilemma to be far more engaging as a player than just "uuhhhh sorry buddy you caught 5 fish, ocean's empty. better luck next year."