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Zane Mordien

Vintarian
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Zane Mordien last won the day on February 17 2025

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Community Answers

  1. There are some cursed spawns out there, but not 5 in a row. I had no issue finding clay in this one either, but I've been playing this game for a long time now.
  2. I was really confused for a minute there reading what you quoted from my post. I was asking myself, "Why did I post that in spanish?" Fortunately, that dull light finally went off in my head and I figured it out.
  3. I'm not good at reading this either, but sounds like a mod problem. Have you deleted all the mods and tried it? If the server owner is responsive you could ask them to send you the error log from the server when he joins. I run my own private server and there was a time or two when the server log was easier to understand. If you haven't tried a fresh install of the game then I'd try that as well. I've had issues connecting to my own server and had to do a fresh install and it worked after that. No clue why but that fixed it for me once.
  4. New chunks can have them or if you regenerate chunks they can appear. They are pretty common right now so if you explore new chunks you will find one sooner or later.
  5. I personally just build the new larger windmill now and skip the small one. You can also make a stupid looking windmill and get at least 2 of them working on the same large gear.
  6. I just give myself a temporal gear if I want to do this. Is it cheating.. yes, but sometimes why not. I sort of hate the "must have' mod lists. I think you should try the game as intended and then adjust to what makes you happy. Starting off with mods just robs you of the fun of figuring out what works for you. I would say "me too!" but then I remember sometimes I sleep just to pass time through the winter or to get leather faster. I really hate looking at the barrel and it says 1.1 days out of 4.5 days. I think your right, this is the intent of the game. You are supposed to die and die and die, but darn it I hate dying in games... In my day dying in a game meant something!
  7. This has to be the first "required" mod list that I've seen that doesn't list Carry On.
  8. Once they added Elk and musk oxe, it's not that hard to find meat and fat in cooler climates now. It used to be really hard when it was only polar bears and foxes to eat meat wise.
  9. They still spawn normally. They just added a "story location" treasure hunter so you don't have to hunt for it. I had one world where I had to travel 6k to find a treasure hunter. Since it is random you can have very bad luck. If you bought the map, I suggest you just go into creative mode and just load in a treasure hunter trader in another traders area and call it a day.
  10. They have mentioned that caves will be changed at some point. I'm not sure if the vertical shafts will go away or not though.
  11. I keep forgetting this one.
  12. True, but at least you need to have copper technology to do this.
  13. This one is so annoying once you realize what you have done. I did that my first time as well. - When fireclay became craftable only I thought you had to have a mix of red and blue clay to make it. So I had to hunt around the map to find the rare blue clay spawn before I made fireclay for one playthrough. - My first playthrough I put 4 pieces of coal in the forge to heat up one ingot. (before the forge change in 1.22) There are so many stupid things I'm forgetting.
  14. You don't even need to be that complicated. I had a stack of animals at the fence to my farm so I just dug a hole to see what would happen and they just hop right in. It's only a small hole on one side of my farm and it has collected way too many animals in 7 game days. I saw that in the patch notes during the release candidates, but I didn't know it was bugged until they said something. They should set it back to bugged, because it is just to easy to catch animals this way. It's really simple to create fences so the cost of the fence vs all the free meat is out of balance. You could easily abuse this as well by setting up multilpe crop areas and having animals traps at each one.
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