garpu
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Posts posted by garpu
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Someone else in the Discord was able to reproduce it.
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I'm on Linux (slackware current 64-bit, with multilib), mono 6.8.0.105, Nvidia Geforce 1050ti (450.66). 16GB RAM, Ryzen 5 1600, 5.4.58 kernel
Whenever I open the world map (m) with 1.13, the map has to re-load, and doesn't persist. When it does this, the game slows down noticeably. The more I open the map, the slower it gets. I've got a video of it starting to happen here: https://www.dropbox.com/s/1792d8wsid9do32/2020-08-19 21-25-08.mkv?dl=0
If I never open the world map, the game is just fine. I don't remember this behavior happening with 1.12. (It didn't re-render like that.)
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- Distro / Kernel release : Slackware Current (64 bit), 5.4.31
- Mono / .NET package version : Mono 6.8.0.105 (Also had to install libgdiplus. Ponce's slackbuilds work, but there are minor edits needed with both.)
- Graphics driver version : Nvidia 440.82
- Works for client, mp server or both : Client
- Installation method used : unpack archive, mono Vintagestory.exe
- Hacks : I had to run cert-sync, and then it would log in.
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[1.13] Map slowing game
in Bugs (archived)
Posted
Today's Tricky Fix update appeared to fix it. Thanks! :)