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garpu

Vintarian
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Wolf Bait

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  1. Today's Tricky Fix update appeared to fix it. Thanks! :)
  2. Someone else in the Discord was able to reproduce it.
  3. I'm on Linux (slackware current 64-bit, with multilib), mono 6.8.0.105, Nvidia Geforce 1050ti (450.66). 16GB RAM, Ryzen 5 1600, 5.4.58 kernel Whenever I open the world map (m) with 1.13, the map has to re-load, and doesn't persist. When it does this, the game slows down noticeably. The more I open the map, the slower it gets. I've got a video of it starting to happen here: https://www.dropbox.com/s/1792d8wsid9do32/2020-08-19 21-25-08.mkv?dl=0 If I never open the world map, the game is just fine. I don't remember this behavior happening with 1.12. (It didn't re-render like that.)
  4. Distro / Kernel release : Slackware Current (64 bit), 5.4.31 Mono / .NET package version : Mono 6.8.0.105 (Also had to install libgdiplus. Ponce's slackbuilds work, but there are minor edits needed with both.) Graphics driver version : Nvidia 440.82 Works for client, mp server or both : Client Installation method used : unpack archive, mono Vintagestory.exe Hacks : I had to run cert-sync, and then it would log in.
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