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Peter Sanderson

Vintarian
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Posts posted by Peter Sanderson

  1. I am using the latest mod version, in 1.16.4

    I cannot place any of the chests on my back. They can be picked up however. Regular chests have no issues.

    I see you mentioned hand carrying is default but I cannot spot a config file in mod configs to change this

  2. Hey folks. I'm playing on a multiplayer server with some friends and we generated a new world for 1.16.  Is it possible to save the XLeveling.json from the old 1.15.10 map and, when generating a new map world for 1.16, carry that level data over for your players? Would I just stop the server copy/paste the data into the newly generated file and restart the server?

  3. This showed up in my server main - first:

     

    Spoiler

    19.2.2022 10:28:26 [Error] Patch 2 (target: lichen:entities/land/deer-female.json) in domain:patches/lichen.json failed because supplied path /server/behaviors/10/aitasks/8/stopOnNearbyEntityCodes is invalid: The json path /server/behaviors/10/aitasks/8/stopOnNearbyEntityCodes was not found. Could traverse until /server/behaviors/10/aitasks/8, but then 'stopOnNearbyEntityCodes' does not exist. Full json at this path: {
      "code": "seekfoodandeat",
      "movespeed": 0.01,
      "priority": 1.37,
      "eatLooseItems": true,
      "eatItemCodes": [
        "game:drygrass",
        "farmlife:animalfeed"
      ],
      "eatSound": "game:player/eat",
      "eatTime": 1.5,
      "eatAnimation": "Eat",
      "animationSpeed": 1.4,
      "animation": "Walk",
      "mincooldownHours": 0,
      "maxcooldownHours": 0
    }

    Then a similar arrow issue (if I am right this is a compatibility issue with Mr1k3 's Beta Weapons pack mod. I don't know enough about how to read the logs to know if this will cause an in game issue. Is this something to bring to Mr1k3's attention?

     

    Spoiler

    19.2.2022 10:28:27 [Error] Patch 5 (target: game:itemtypes/tool/arrow.json) in lichen:patches/survival-itemtypes-tool-arrow.json failed because supplied path /hax is invalid: The json path /shapeByType/* was not found. Could traverse until /shapeByType, but then '*' does not exist. Full json at this path: {
      "arrow-crude": {
        "base": "item/tool/arrow-crude"
      },
      "arrow-flint": {
        "base": "item/tool/arrow-stone"
      },
      "arrow-gold": {
        "base": "item/tool/arrow-gold"
      },
      "arrow-silver": {
        "base": "item/tool/arrow-silver"
      },
      "arrow-*-broadhead": {
        "base": "weaponpackg:item/tool/bow/arrow-broadhead"
      },
      "arrow-*-bodkin": {
        "base": "weaponpackg:item/tool/bow/arrow-bodkin"
      },
      "arrow-copper": {
        "base": "item/tool/arrow-copper"
      },
      "arrow-tinbronze": {
        "base": "item/tool/arrow-copper"
      },
      "arrow-bismuthbronze": {
        "base": "item/tool/arrow-copper"
      },
      "arrow-blackbronze": {
        "base": "item/tool/arrow-copper"
      },
      "arrow-iron": {
        "base": "item/tool/arrow-copper"
      },
      "arrow-meteoriciron": {
        "base": "item/tool/arrow-copper"
      },
      "arrow-steel": {
        "base": "item/tool/arrow-copper"
      },
      "arrow-antler": {
        "base": "item/tool/arrow-stone"
      }
    }
    19.2.2022 10:28:27 [Error] Patch 6 (target: game:itemtypes/tool/arrow.json) in lichen:patches/survival-itemtypes-tool-arrow.json failed because supplied path /shapeByType/* is invalid: The json path /hax was not found. No such element 'hax' at the root path

    Apologies if this isn't really anything to be concerned about

  4. On 2/10/2022 at 3:35 AM, Smeeslug said:

    @Peter Sanderson I tested, it's I Wanna Place Every Item From Every Mod and I've reported the bug, for now, deleting feces.json in iwpeifem will let you use the poops as fertiliser, but not place them.

    Thanks so much for doing that, Smeeslug :)

    • Like 1
  5. Enjoy the mod immensely.

    A thought about bark bread. I like the addition, and it definitely fits in the game. However, some suggestions come to mind not only for added realism.

    Birch and pine bark are edible as is maple and larch.

    You probably need to add steps to this though to reduce how easy it is to obtain. At the very least a second processing step to strip inner bark, and take durability from the adze for that, and a drying step - either several days on a mat or rack, or a reduced amount of time over a fire.

    The calories of bark flours are roughly only 1/4 that of wheat or rye, and birch only slightly more so at the very least, you would need to use four times as much bark to get a caloric equivalent to grain flours. Perhaps instead of 1 = 1 ratio of bark to flour, you need to increase the ratio dramatically. Typically it was used as something to help stretch grain flours. It could also be used for porridge

    I ran it on my 1.15.10 server and we are waiting to update until a few of the mods are also updated. But inside the first few days, as soon as we had a quern, a few trees produced literally enough bread to feed the whole group. I reduced it to one bark drop per log. Still too much. We're still eating it, several months in game.

    And if you eat enough bark bread to the exclusion of other foods, there should be a penalty of some kind to health - bowel trouble. Even if it is only a minor health penalty, but you'd then accrue it until you ate some other food.

  6. Quote
    On 1/26/2022 at 10:00 AM, Peter Sanderson said:

    Thanks again for working on this jakecool19 - it's one of the cornerstone mods for the server my friends and I are running and so it's good to see the update.

    Is it intended that the poop not be directly usable for fertilization as it was in previous versions or is that related to the bug you just dealt with? I noticed the most recent version for 1.15.10 had this issue, where you could no longer see the fertilization values of the individual poop types and it was only useful for fuel or for making high fertility soil. Will that be returned when you can work out the kinks?

    I am not seeing any issue with the poop fertilization, in fact I added fertilizer props to the poop blocks just incase you had that instead of the item. Have you checked and made sure it is not a incompatibility?

    Not sure where I would look for the incompatibility. Would it help to see the any of the logs? If so which ones?

    And assuming we find the incompatibility, are there ways to fix that without removing the conflicting mod?

    Not knowing much about how to look for issues via the logs, is the only other method to load each mod one at a time with farmlife until the last added mod makes it stop working?

     

  7. I appreciate you checking this out. I should have guessed it would be a compatibility issue and sure enough it was, and thanks for helping me work it out.

    I tried running it again, but this time only using Bullseye in a brand new creative world.

    That seemed to work for all missile weapons

    I added in Ranged Weapons...

    Bang. That recreated the behaviour

    That's the culprit I believe. It seems to be overriding Bullseye's reticle and behaviour on all bows and asserting the vanilla behaviour.

    What to do from there, I don't know. I imagine one or both mods would have to add compatibility.

     

  8. On 1/27/2022 at 6:44 PM, Quacksol said:

    Hi Pete, I'm glad you like the mod. Unfortunately I programmed the abc parser myself, so it doesn't respect the standard as much as it could. I've added corrections as I make updates, so that all songs should play properly. Could you send me the abc file so I can find what is causing the problem?

    Hey,

    Sure thing I can send you a couple. I play traditional folk music myself so have accessed the VAST libraries of abcs for those. It seems some of the tunes will play part way through then quit as well. I would ordinarily use a program like the older abcmus to play the tunes or import them to something like Tabledit.

    This one only gets part way through the piece before stopping

    hectorthehero-3.abc

    This other one, only part way through and then Error 148

    mydarlingasleep.abc

    Both of them play fine in my abc players.Thanks for checking. I would love to add a bunch of traditional music to the server and want to work out these issues.

  9. BE?

    Sorry not familiar with the acronym. I'll probably kick myself when you say what it is 😄

    Breaking and replacing the block with creative mode repaired it. If the problem emerges again when I generate a new world with the current modpack I will let you know and send the logs.

     

  10. Hi there - love the mod concept, looking forward to see where it goes and definitely would love bagpipes, hurdy-gurdies and other folk instruments.

    I have tried to use abc's that have no problems running in other abc readers, but in the mod, they seem to be cutting short, or coming up with errors like "Error parsing file char index 166"

    What does the "Error parsing file char index" mean? in this case, is it whatever character 166 characters into the abc is unreadable?

    Finally, do all abc's have to be up to the latest abc standards for the mod to interpret them correctly?

     

  11. 4 hours ago, jakecool19 said:

    Ok, I released another hotfix that completely removes the poop's food source behavior.

    Thanks again for working on this jakecool19 - it's one of the cornerstone mods for the server my friends and I are running and so it's good to see the update.

    Is it intended that the poop not be directly usable for fertilization as it was in previous versions or is that related to the bug you just dealt with? I noticed the most recent version for 1.15.10 had this issue, where you could no longer see the fertilization values of the individual poop types and it was only useful for fuel or for making high fertility soil. Will that be returned when you can work out the kinks?

    • Like 1
  12. Testing this in 1.16.1 just wanted to see if this is intended behaviour and I am simply doing something wrong. Teleport temple was near worldspawn at the start. It offers "repair" or "change frame" but attempts to shift click an object into the frame do nothing, and attempts to repair by right clicking with a temp gear just set spawnpoints

    2022-01-26_09-25-54.thumb.png.82475a6cb2a9854b7d7c031a4414d524.png

  13. I can confirm the same error as Melonkes (noted on the VS Mod database) and the others above. Ran Farm Life in a SP game, both with and without the mod enabled.

    The error repeated several times. This was the latest crash which was immediate on starting. Prior crashes happened after a bit of movement.

    The error resolved after disabling Farm Life. Also no sign of poop.
     

    Running on 64 bit Windows with 16 GB RAM
    Game Version: v1.16.1 (Stable)
    Loaded Mods: advancedsmithing@1.1.0, weaponpacka@1.2.3, ancienttools@1.3.4, animalcages@2.0.5, tonwexp@1.0.7, backpackpackplus@1.0.3, bettercrates@1.4.1, betterdrifters@2.1.2, blacksmithname@1.0.1, cats@1.2.1, cavepaintings@1.3.0, cottagewindows@1.0.1, alliance@1.2.2, extrachests@1.5.1, fancydoors@1.1.0, fancysky@1.0.3, instruments@1.1.1, itemlights@1.0.2, lightedpaths@0.1.1, moreroads@1.4.3, leadroof@1.1.0, necessaries@1.1.0, primitivesurvival@2.8.0, RangedWeapons@0.4.5, spyglass@0.4.3, stacks@1.0.4, survivalcats@1.2.2-rc.1, tradeomat@1.6.0, game@1.16.1, wolftaming@1.2.1, WoodenPathFix@1.0.0, alchemy@1.5.7, bonfires@0.2.0, carrycapacity@0.6.4, expandedtraderswithfish@1.0.2, farmlife@1.0.11, fofbalance@1.1.0, fromgoldencombs@1.3.6-rc.3, hudclock@2.6.0, iwpeifem@1.0.0, lichen@1.6.1, medievalexpansion@3.7.1, pei@1.2.0, peifm@1.0.1, playercorpse@1.3.0, prospectorinfo@3.1.2, stepup@1.2.0, tpnet@1.5.1, usefulstuff@2.2.3, vgaas@1.0.0, creative@1.16.1, survival@1.16.1, wildfarming@1.1.3, workbenchexpansion@1.4.1, xlib@0.6.8, xrowboat@0.0.2, bricklayers@0.8.1, bullseye@2.2.4, stonepiles@1.0.1, wildcraft@1.1.4, xskills@0.6.8
    2022-01-25 2:33:10 PM: Critical error occurred
    System.DivideByZeroException: Attempted to divide by zero.
    at Vintagestory.GameContent.POIRegistry.RemovePOI(IPointOfInterest poi)
    at Farmlife.BlockEntityBehaviorFoodSource.OnBlockUnloaded()
    at Vintagestory.API.Common.BlockEntity.OnBlockUnloaded()
    at Vintagestory.Client.NoObf.ClientWorldMap.OverloadChunkMT(_jcDuneu0aSsWcueHWtk9H3GF49d p, ClientChunk newchunk)
    at Vintagestory.Client.NoObf.ClientWorldMap.<>c__DisplayClass102_0.<LoadChunkFromPacket>b__0()
    at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
    at _vloPoRXaAdzv4sfWhJwCkn8U3ul._JHlLXLoFTuzi9aMXOf3xs53BiOn(Single )
    at _aMv7wPQlA8cgDnAEfSbEgoGdVfy._5b9xtkxs5cZMXJBpJdsFujTxqHg(Single )
    at _aMv7wPQlA8cgDnAEfSbEgoGdVfy._CZCOZeGO1GrDP5k5hCtFGOFJtVO(Single )
    at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
    at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
    at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476
    at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452
    at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
    at _WBb7CwUzEOAcHICLKAiVW6NVIeN._6uyy3n9Ds2iEHGU5xys7eJtJVNh(_Bv3M5I4kdGBjvWkB5zNcVsHESud , String[] )
    at _rip5UQmdVBLCq6ZoAXXnaN9jQJc._6uyy3n9Ds2iEHGU5xys7eJtJVNh(ThreadStart )
    -------------------------------

    Event Log entries containing Vintagestory.exe, the latest 3
    ==================================
    { TimeGenerated = 2022-01-19 1:55:33 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 2054743921549003601, type 4
    Event Name: APPCRASH
    Response: Not available
    Cab Id: 0

    Problem signature:
    P1: Vintagestory.exe
    P2: 1.15.10.0
    P3: 61a0f259
    P4: KERNELBASE.dll
    P5: 10.0.19041.1466
    P6: e01c7650
    P7: c0020001
    P8: 0000000000034f69
    P9:
    P10:

    Attached files:
    \\?\C:\Users\Peter Sanderson\AppData\Local\Temp\WERF1AF.tmp.WERDataCollectionStatus.txt
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER1AE.tmp.WERInternalMetadata.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER25B.tmp.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER277.tmp.csv
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER333.tmp.txt

    These files may be available here:
    \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_6b13b9dc7255e361fea4041b11ff1163c3c11_fc74ddd9_1914926b-6813-42b9-b88a-00a12ca54510

    Analysis symbol:
    Rechecking for solution: 0
    Report Id: 8435b327-06d6-4079-a8a7-064267ad0a4a
    Report Status: 268566528
    Hashed bucket: 367aceac96af0b4d2c83eab5cc524b51
    Cab Guid: 0 }
    --------------
    { TimeGenerated = 2022-01-19 1:55:24 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.15.10.0, time stamp: 0x61a0f259
    Faulting module name: KERNELBASE.dll, version: 10.0.19041.1466, time stamp: 0xe01c7650
    Exception code: 0xc0020001
    Fault offset: 0x0000000000034f69
    Faulting process id: 0x914
    Faulting application start time: 0x01d80d4b9c5a829c
    Faulting application path: C:\Users\Peter Sanderson\AppData\Roaming\Vintagestory\Vintagestory.exe
    Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll
    Report Id: 8435b327-06d6-4079-a8a7-064267ad0a4a
    Faulting package full name:
    Faulting package-relative application ID: }
    --------------
    { TimeGenerated = 2022-01-19 1:55:04 PM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe
    Framework Version: v4.0.30319
    Description: The process was terminated due to an unhandled exception.
    Exception Info: exception code c0020001, exception address 00007FFFD7444F69
    Stack:
    }

  14. On 1/21/2022 at 7:42 PM, Misterandydandy said:

    Jakecool19 is working hard on getting a update out for you lot just be patient

    jakecool.png

    Well aware, thanks, misterandydandy.

    I was just letting jakecool19 know of an existing bug in 1.15.10 that might carry over if not addressed and including my compliments on the mod. Keep up the good work, jakecool19, it's appreciated.

  15. On 8/14/2021 at 4:19 PM, Hussar said:

    Hmm, I'm getting "Cannot place this block here. Requires a solid ground."  Trying to place poop directly to farmland, either planted or unplanted.

    This problem seems to have started again in the latest version for 1.15.10. I have tried placing it and picking it up, placing and breaking it, it doesn't show its value for fertilizer, doesn't allow application to tilled soil or planted soil, and doesn't show its value as fertilizer in the handbook.

    Just wanted to let you know I really enjoy this mod otherwise and am looking to keep using it on our MP server. I too hope you will update it for 1.16.0

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