Peter Sanderson
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Peter Sanderson last won the day on May 30 2022
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Client is crashing repeatedly whenever I try to kill a drifter with a handheld weapon. Thrown weapons don't seem to cause a problem. error.txt
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1.16.0+ MoreClasses-Gameplay changing classes
Peter Sanderson replied to Mr1k3's topic in Mod Releases
Really enjoying the mod so far. Is there any chance you'd be able to come up with something for the Tailor for your next release? It could be made optional via the config. I have had player requests on our server. -
Love the concept, and want to see where you take it. I noticed a few issues, others may have already commented on them. The mod seems to be trying to generate in the same spots as translocator network temples and often ruins, with the resultant village being pretty much mangled and mixed with the other structures. And also you end up more often than not with flooded villages. I noticed also that in the spawn of a brand new village, brand new world, the terrain was also breaking up village spawning so that terrain would blot out fences or walls. Is this due to something that is hard coded in the way VS distributes spawned locations? I have no idea how that works. The same thing has always plagued spawned villages in particular in Minecraft. You end up with villages overtop of caves and chasms with huge holes needing to be filled, or in the case of the mingled spawns, fences and walls obliterated by the terrain or other structures.
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I like the more detailed models myself, but I think a config option would be fine I will try and retrace and see. if I can duplicate the bug.If there is any additional data I can provide, please let me know. I will message in Discord w screenshots
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I have noticed XSkills is computing Husbandry and Combat experience for vanilla mobs and the aurochs in Medieval Expansion. It is not doing so for: Outlaws mod Creatures and Critters Lichen This is with the latest install
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Issues with salad - tested only with Expanded Foods, Primitive Survival, Wildcraft and Wild Farming running, then added More Crops Sausages with salt cannot be added to salads. By design? No textures appearing in bowl or pot for salad. Mixing bowl window identifies it as salad and lists ingredients, but in the pot it shows an ingredients list when you look at it. It only shows as "pot with a meal" in the hotbar. Even just vanilla ingredients show no textures or information (EDIT: Stripped it down to EF and Wildcraft only. Textures were back as is correct recipe information and naming but this stopped. Added in Wild Farming - boom - the errors are there. Removed Wild Farming, errors still there. Deleted world and restarted with just EF and Wildcraft. Errors again. Down to just EF on a new creative world. Still there. Grumble.) In the bowl, either in the hot bar or placed, it is "bowl with a meal" More Crops veg do not work in salad, but do seem to work in the cooking pot (only)
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I tested and then disabled a mod. The conflict seems to be with VinterNacht's "Fields of Gold" mod. When it is disabled, Repotting works on all plants at all stages. I let VinterNacht know about this issue. Also, I did notice after updating on my test server that while I received husbandry XP for Creatures and Critters, I did not receive any for the Outlaw Mod on either combat or husbandry.
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Hey Xandu - one other thing I have noticed lately - due to changes in how often wild crops seem to drop seeds, the "Repotting" skill for Farming no longer seems to override the game behavior so you do not get seed drops
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Incidentally, I wanted to ask if there was an easy way for me to include new entries for experience points for existing Xskills from entities, in particular what XP you get for combat and husbandry. There are a bunch of mods out there that include new mobs - in particular I am using Outlaws and Creatures and Critters. 0050005 made a quick patch to include values for some of those, and I hope a future release of the mod will have some of them, but considering the volume of mods, it's a lot to expect compatibility with them all. Can values be entered manually without making a mod patch, and if so, where and how? That way, should any mods being used include new entities, knowing a method to include them would help and prevent you from reinventing the wheel. Thanks and all the best
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I hadn't noticed it said yet, but I think I can speak for everyone when I say Welcome back Xandu. Good to see you on the forums and hope you are well. And my thanks also to you and 0050005 for developing and working on this mod
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content-only Lichen - v1.17.0 - GEMSBOK! Antler Windchimes! Shoji Screens!
Peter Sanderson replied to Lich's topic in Mod Releases
See this error in my console at server startup 13:40 -
Bullseye 2.4.2 - bug fixes and tweaks!
Peter Sanderson replied to TeacupAngel's topic in Mod Releases
Just installed 2.3.2 to my test server. Steel longbow (none of the reinforced longbows) from Gamma Weapon Pack will not fire, or allow arrow selection -
1.17.x+ Ancient Tools v1.5.0 - New Content: Carts
Peter Sanderson replied to Taska Raine's topic in Mod Releases
I have a pretty extensive list of mods... maybe Expanded Foods rc.9? I don't know which others might affect bread -
Just a heads up: Having a bottle full of herbal tea on my person after the update caused this crash - clearing it from the inventory corrects the issue. I had some stored in bottles on a shelf but did not try to access them, but I suspect a similar crash would follow. Best to dump any existing herbal tea
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1.17.x+ Ancient Tools v1.5.0 - New Content: Carts
Peter Sanderson replied to Taska Raine's topic in Mod Releases