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Echo Weaver

Vintarian
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Everything posted by Echo Weaver

  1. Minecraft doesn't support modded servers because mods are not officially supported at all. I didn't think you could mod Bedrock at all, only java, but that might not be true. I haven't kept up with the Minecraft modding scene. What makes VS different is that it has a supported modding API and an official mods database. So much effort has been put into supporting mods that it seems weird that their server hosting service does not. I totally makes sense that this a feature not supported now but planned for some time in the future, even if you can't find the actual quote saying so
  2. I'm sure Tyron has his reasons. I'm just curious what they are. He may have actually said why somewhere for all I know.
  3. That is one nice barn. On one hand, I do wish vanilla had multiple slopes of roofing. OTOH, what we already have is confusing (I still can't figure out the use cases for "top" and "bottom" roofing pieces). Did you just chisel regular blocks for this effect?
  4. We're talking about the hosting service run by Anego, which is a for-pay service. There is also an official server, which is vanilla and (I assume, since I haven't logged on) free, but we're not talking about that. The title of the thread is ambiguous, but the OP did specify that they're talking about for-pay servers.
  5. Is it winter? That's a pretty nice freshness time. It seems to me that one of the worst spoilage rates you can get is in your own inventory. Putting stuff anywhere gives it freshness for a lot longer.
  6. I didn't think that torches went out in the rain even if you just stuck them on the wall with nor torch holder. Lanterns are brighter, though, so I use them when I can.
  7. Yeah, it wouldn't even have to accept all mods in the ModDB, though they clearly DO keep an eye on the listings there and hold them to standards. But a safer alternative would be to offer a set of mods from a fixed list that the admins have confidence in.
  8. A VM seems like how you'd do it. We ran a modded Minecraft server for friends for a couple of years. Dockerizing MC or VS is -- well, not simple, but done frequently and well understood. There are professional servers that host modded games. I'm sure there a best practices for keeping your infrastructure safe.
  9. OK, I fired all three types in pit kilns in 1.21 and didn't have any trouble.
  10. This seems to go in the face of the amount of work that was put into building a mods ecosytem, including a supported API. I'm not denying that mods cause extra risk. I'm pointing out that the game embraces that risk and does its best to mitigate it already. With that ethos in place, it surprises me that Anego is not involved in modded server hosting.
  11. I'm pretty sure we're talking about paying for the server. I'm a bit surprised that Tyron's official service doesn't support mods, if I have that correct. So much work has gone into supporting modding. Mods on a commercial server are a risk, but we already have a system where mods are already modded in a central database supported by Anego. It's possible to side-load mods, but that seems like it would be straightforward to block without refusing all mods. I don't know what the thought process is there. I agree that it's weird.
  12. Well, the beehive kiln report is that the fired urn did not get the correct texture. The two others are pit kiln firings. One says the fired urn was invisible until they removed the mod, reloaded, then replaced it and reloaded. Another says they can see it but not interact with it. It works for me? Nothing jumps out at me on my json, but I really should run through some more clay/firing combinations on my test game. It's always possible there's a mod conflict, but it doesn't seem like many folks have done much with crates. I don't know why someone would want to use my crate if they're using bigger mods like Food Shelves, but who knows?
  13. I'm getting reports of weird behavior after firing my ceramic object mod for some people. I tested firing in my current game, and it worked fine, but I didn't test all the clay and firing combinations because that would take forever. I'm pretty sure there's a way to speed up time or just add time to the clock. Does anyone know what commands do that?
  14. Thanks so much for the sanity check! I'll go file an issue. ETA: Looks like you already did.
  15. There's phytoplankton in this game. Dang. And I thought it was cool to have butterflies.
  16. Wild crops do mature, but at least in 1.19, they didn't seem to progress on any kind of schedule -- having the block loaded might have been a factor. In my first season of my first game, I marked all the wild crops for harvest when they matured. Some didn't mature the entire growing season, though many did. It was a contributor to my near-starvation that winter, since I didn't plant enough seeds early enough. So I'd advise harvesting immature crops for the seeds at the very beginning. These days I'm making my first steel on that same game, and I mostly just harvest mature flax when I find it because that's always useful. Food production is far beyond filling our needs.
  17. Single-player technically just means that you're running the server and client together. So that command works for single and multiplayer.
  18. There's also the command /serverconfig setspawnhere which would allow you to set your spawn point permanently back to where it was before the gear spawns ran out.
  19. There's a server command to change the number of respawns from a temporal gear to infinite. I changed to that after an unfortunate incident of a nightmare drifter making it into my base and camping my respawn spot until the respawns for that gear ran out. Edit: Ninja'd by @LadyWYT The command is: /worldconfig temporalGearRespawnUses -1
  20. Heh. This is approximately how I play that other block game. I find a village and install myself as its protector. Then I move into the largest house and fortify the place, build out more housing to encourage population growth, provide any missing workstations, and trade my little heart out. Not interested in raiding other villages, though. Trading, maybe. Though at that point I'm pretty sure you're playing a different game.
  21. Rope ladders are the bomb, though. I carry a stack with me, and I'm always prepared. It's worth annoying shift-place mechanics to get out of pits to be able to retrieve the ladder and reuse it.
  22. I love the idea of binding ladder placement to crouch. I've gotten good at placing ladders sections above me before I slide down too low. It's a huge pain. I assume it's intentional to make it more challenging to go up, but considering how often one can expect to fall down a vertical pit you didn't see in time, it's not necessarily a challenge I'm looking for. And it might just be because the mechanic is old and mostly from Minecraft.
  23. I agree. I think the idea is that if you dig up farmland with depleted nutrients, you could turn it back into farmland and reset its nutrients to their starting values. But I'd be happy if farmland could only be dug up as dirt if its nutrients are at the same or above starting levels. Anything to be able to move my terra preta to a new base.
  24. Perhaps I am the only player on the thread right now who is not into hard-core combat. I consider nightmare drifters to be a big change from surface because nightmare drifters can one-shot me in fairly good armor. This requires a lot of strategy when they turn up in temporal storms. I admit that I do generally "stay inside," as in luring foes into pit traps from which I can kill them using trapdoors. Running around in free-for-all mele is not terribly appealing to me. In vanilla, I think the rusty and temporal gears are plenty incentive to fight rust beasts, but I do think the frequency of getting no loot or just a flax fiber from high-tier rust beasts is pretty demoralizing. There are half a bajillion mods changing rot beast loot. I personally think most go too far, either making rot beasts too profitable or cluttering up my inventory with too much variety of stuff that doesn't add much value. My favorite right now is Rot Lot Loot.
  25. Truth and Beauty worked with some of the same ideas: https://mods.vintagestory.at/detailedanimals
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