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jakecool19

Vintarian
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jakecool19 last won the day on August 29 2021

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  1. Sorta. My plan for right is to split this mod into a a collection of smaller mods.
  2. Try updating to Wild Farming 1.3.3.
  3. Can you post the crash log?
  4. Ok, I have released a patch that should help with that crashing.
  5. Released a patch which should help with this crash and the backward compatibility in general.
  6. I have reverted it back to the original recipe in the latest patch.
  7. Just released an update that is a refactor of the tree growth mechanic. Living trees will no longer use the special trunk block at the bottom, and will instead be comprised purely of vanilla blocks. So chopping trees and removing this mod while having living trees in the world, should be fine. Also, for the time being I have completely removed the termite mechanic and termite mounds from foliage repopulation. Flower seed yields were nerfed to match Wild Craft seed recipes.
  8. I'm not too sure, is there any kind of crash it is giving when you try to place something in there?
  9. Hmm, I did not consider that, I could make see about making a chimney block, although theoretically, opening a door every once in awhile should air it out.
  10. I have released a hotfix to correct an issue with the tick reducer on the EntityBehaviorAir so all players and entities only take a breath every 3 seconds, instead of every tick. In case it is still demanding though, I also made a config option to disable breathing for nonplayer entities. I also added a config option to change how much air the players have and the airbar should be hidden from spectator mode.
  11. Released an update adding a crash handler to the growth monitor of vines and also limits it to server side only.
  12. I'm not able to replicate this, and I do not think I quite understand can you explain what you mean by them disappearing? And what tree is it that does this. As for the forest floor, the way it is now, it only places the floor once, when it fully matures. If I did it the way you have suggested, then it could do it repeatedly, and many people did not like when that happened with the old way.
  13. Added a crash handler to the gas spreading thread and optimized the breathing behavior for non player entities.
  14. Ok I released another patch, this time near completely reverting the breeding behavior to what it was like pre 1.15 when the duplication bug first appeared. As always let me know if there are still any baby explosions as I still have not been able to replicate this.
  15. Released an update to fix the support beam and server spawner crashes.
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